Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Warhammer +1
uncommon
DDHC-TYP-6 - Against the Giants Timber Stronghold
DDHC-TYP-6 - Against the Giants Timber Stronghold
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Notes:
Martial weapon, melee weapon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
Warhammer +1
uncommon
DDHC-TYP-6 - Against the Fire Giant Stronghold
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Notes:
Weapon, uncommon
Major tier
Martial weapon, melee weapon
5 lb. Mastery: Push
1d8 bludgeoning - alt. 1d10, Versatile
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Whip +2
rare
DDHC-TYP-6 - Against the Fire Giant Stronghold
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Notes:
Weapon, rare
Major tier
Martial weapon, melee weapon
3 lb. Mastery: Slow
1d4 slashing - Finesse, Reach
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Warhammer +1 | uncommon | DDHC-TYP-6 - Against the Giants Timber Stronghold | DDHC-TYP-6 - Against the Giants Timber Stronghold | Show | ||
|
Notes:
Martial weapon, melee weapon You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. |
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| Warhammer +1 | uncommon | DDHC-TYP-6 - Against the Fire Giant Stronghold | Show | |||
|
Notes:
Weapon, uncommon Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller. |
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| Whip +2 | rare | DDHC-TYP-6 - Against the Fire Giant Stronghold | Show | |||
|
Notes:
Weapon, rare Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. |
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