Carlos Martínez "The Velvet Spark"
Wand of Pyrotechnics,
Pole of Collapsing,
Hat of Wizardry,
Mithral Chain Mail,
Battle Axe of Warning,
Cloak of Many Fashions,
Wand of Secrets,
Goggles of Night,
Gauntlets of Ogre Power,
Dread Helm,
Instrument of Illusions,
Staff of Birdcalls,
Cloak of Billowing,
Immovable Rod,
Shield +1,
Mystery Key,
Battleaxe +1,
Flame Tongue Longsword,
Shield +1,
Lantern of Revealing,
Necklace of Prayer Beads,
Sending Stones,
Bracers of Defense,
Bag of Holding,
+3 Bloodwell Vial,
Gloves of Thievery,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Mace of Terror,
Bronze Griffon Figurine of Wondrous Power,
Instrument of the Bards (Cli Lyre),
Tome of Leadership and Influence,
Astromancy Archive,
Plate Armor +3,
Ruby of the War Mage,
Boon of High Magic
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2025-04-14 23:00 | Trade Log | -5 | Staff of Power > Ioun Stone, Insight | Show Trade Log | ||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369 |
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2025-06-19 14:00 | Trade Log | -5 | Ioun Stone, Insight > Tome of Leadership and Influence | Show Trade Log | ||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910 |
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Bastion Overview | Show | |||||||
PubLevel 13 Bastion Facility Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon's Loft. The facility's hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito. Pub Special. The Pub has one magical beverage on tap, chosen from the options below: Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after it's poured. Enlarging the Facility. You can enlarge your Pub to a Vast facility by spending 2,000 GP. If you do so, the Pub can have two magical beverages from the Pub Special list on tap at a time. A Vast Pub gains three additional hirelings, for a total of four. These new hirelings are servers. Assign names and personalities to them as you see fit. Meditation ChamberLevel 13 Bastion Facility Space: Cramped [4 sq] Hirelings: 1 Order: Empower A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit. Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result. 1d6 Saving Throw WorkshopLevel 5 Bastion Facility Space: Vast [36 sq] Hirelings: 5 (Vast) Order: Craft This Workshop is a creative space where useful items can be crafted. Carpenter's Tools Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook. Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item. Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest. Enlarging the Facility. You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan's Tools (chosen from the list above). SmithyLevel 5 Bastion Facility Space: Roomy [16 sq] Hirelings: 2 Order: Craft This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment. Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item. Arcane StudyLevel 5 Bastion Facility Space: Roomy [16 sq] Hirelings: 1 Order: Craft An Arcane Study is a place of quiet research that contains one or more desks and bookshelves. Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it. Craft: Book. You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it. Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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2025-07-27 02:00 | Trade Log | -5 | +2 Bloodwell Vial > Astromancy Archive | Show Trade Log | ||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/108774 |
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2025-08-06 18:30 | PS-DC-MIKE-01 The Clash for the Multiversal Championship | 20000 | 10 | Plate Armor +3, Ruby of the War Mage, Boon of High Magic | Show | |||
BoughtSoldGainedStory Award: Multiversal Champion Used |
Date Played | Adventure Title | Tier | Session | ACP | TCP ▲ | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-04-14 23:00 | Trade Log | -5 | Show Trade Log | |||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369 |
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2025-06-19 14:00 | Trade Log | -5 | Show Trade Log | |||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910 |
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Bastion Overview | Show | |||||||
PubLevel 13 Bastion Facility Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon's Loft. The facility's hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito. Pub Special. The Pub has one magical beverage on tap, chosen from the options below: Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after it's poured. Enlarging the Facility. You can enlarge your Pub to a Vast facility by spending 2,000 GP. If you do so, the Pub can have two magical beverages from the Pub Special list on tap at a time. A Vast Pub gains three additional hirelings, for a total of four. These new hirelings are servers. Assign names and personalities to them as you see fit. Meditation ChamberLevel 13 Bastion Facility Space: Cramped [4 sq] Hirelings: 1 Order: Empower A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit. Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result. 1d6 Saving Throw WorkshopLevel 5 Bastion Facility Space: Vast [36 sq] Hirelings: 5 (Vast) Order: Craft This Workshop is a creative space where useful items can be crafted. Carpenter's Tools Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook. Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item. Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest. Enlarging the Facility. You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan's Tools (chosen from the list above). SmithyLevel 5 Bastion Facility Space: Roomy [16 sq] Hirelings: 2 Order: Craft This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment. Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item. Arcane StudyLevel 5 Bastion Facility Space: Roomy [16 sq] Hirelings: 1 Order: Craft An Arcane Study is a place of quiet research that contains one or more desks and bookshelves. Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it. Craft: Book. You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it. Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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2025-07-27 02:00 | Trade Log | -5 | Show Trade Log | |||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/108774 |
||||||||
2025-08-06 18:30 | PS-DC-MIKE-01 The Clash for the Multiversal Championship | 10 | Show | |||||
BoughtSoldGainedStory Award: Multiversal Champion Used |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-04-14 23:00 | Trade Log | -5 | Staff of Power > Ioun Stone, Insight | Show Trade Log | ||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369 |
||||||||
2025-06-19 14:00 | Trade Log | -5 | Ioun Stone, Insight > Tome of Leadership and Influence | Show Trade Log | ||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910 |
||||||||
Bastion Overview | Show | |||||||
PubLevel 13 Bastion Facility Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or tea room, and it might have a colorful name, such as the Rusty Flagon or the Dragon's Loft. The facility's hireling, who serves as the bartender, maintains a network of spies scattered throughout nearby communities. These spies are useful sources of information and frequent the Pub, often incognito. Pub Special. The Pub has one magical beverage on tap, chosen from the options below: Positive Reinforcement. Drinking a pint of this beverage gives you Resistance to Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. At the start of a Bastion turn, you can switch to one of the other options. Your DM may create new options. A pint of this magical beverage loses its magic 24 hours after it's poured. Enlarging the Facility. You can enlarge your Pub to a Vast facility by spending 2,000 GP. If you do so, the Pub can have two magical beverages from the Pub Special list on tap at a time. A Vast Pub gains three additional hirelings, for a total of four. These new hirelings are servers. Assign names and personalities to them as you see fit. Meditation ChamberLevel 13 Bastion Facility Space: Cramped [4 sq] Hirelings: 1 Order: Empower A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit. Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result. 1d6 Saving Throw WorkshopLevel 5 Bastion Facility Space: Vast [36 sq] Hirelings: 5 (Vast) Order: Craft This Workshop is a creative space where useful items can be crafted. Carpenter's Tools Craft: Adventuring Gear. The facility's hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player's Handbook. Craft: Magic Item (Implement). If you are level 9+, you can commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item. Source of Inspiration. After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can't gain this benefit again until you finish a Long Rest. Enlarging the Facility. You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan's Tools (chosen from the list above). SmithyLevel 5 Bastion Facility Space: Roomy [16 sq] Hirelings: 2 Order: Craft This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment. Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook. Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item. Arcane StudyLevel 5 Bastion Facility Space: Roomy [16 sq] Hirelings: 1 Order: Craft An Arcane Study is a place of quiet research that contains one or more desks and bookshelves. Craft Options. When you issue the Craft order to this facility, choose one of the following options: Craft: Arcane Focus. You commission the facility's hireling to craft an Arcane Focus. The work takes 7 days and costs no money. The Arcane Focus remains in your Bastion until you claim it. Craft: Book. You commission the facility's hireling to craft a blank book. The work takes 7 days and costs you 10 GP. The book remains in your Bastion until you claim it. Craft: Magic Item (Arcana). If you are level 9+, you can commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Arcana tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item. |
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2025-07-27 02:00 | Trade Log | -5 | +2 Bloodwell Vial > Astromancy Archive | Show Trade Log | ||||
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/108774 |
||||||||
2025-08-06 18:30 | PS-DC-MIKE-01 The Clash for the Multiversal Championship | 20000 | 10 | Plate Armor +3, Ruby of the War Mage, Boon of High Magic | Show | |||
BoughtSoldGainedStory Award: Multiversal Champion Used |