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Adventure Title
FR-DC-TCR-01 Tempest Callers Reaper
Session
1
Date DMed
2025-02-28 19:00
Session Length (Hours)
6
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
Character to Apply Rewards
Notes
(16) Manfred Hase - Zakkaathkovir the Vanquisher - Dragonborn - Conquest Paladin 16 - OotG (11) Dixer - Mhurren Khnurren - Half-Orc - Path of the Berserker Barbarian 11 - none (16) Ka'Narlist - Valdani - Tiefling Warlock 10 / Sorcerer 5 / Fighter 1 - Lord's Alliance (12) Karrakasz - Nemos Ladis - Earth Genasi - Oath of Glory Paladin 12 - none (13) Claudia - Gracie "Bloody Lip" Paleskin - Vampirate (TCL) - Swashbuckler 10/Shadow Sorcerer 3 - none 50.000 GP Elven Thrower Storyaward FR-DC-TCR-01: Free Willy Ihr habt den Erzdruiden Willy befreit. Er bietet euch an, euch in der Zukunft über die Moonsea zu helfen. Storyaward FR-DC-TCR-01: Tempest Callers Reaper Ihr habt im letzten Moment Desariels Plan vereitelt, die Seele des Sturmrufers zu rauben. Nun wird Annam persönlich über Pasc'Halls Schicksal entscheiden. Pasc'Halls Turm steht nun Herrenlos inmitten der Moonsea. Wenn ihr euch umblickt, könntet ihr euch an diese Hallen gewöhnen. Ihr erhaltet die Tempest Callers Isle als eure Persönliche Bastion. Storyaward FR-DC-FET-01: Gold of the Bronze Dragon Karnalex der Bronzedrache steht in eurer Schuld. Er lässt seine guten Beziehungen gerne in der Moonsea für euch spielen. So erhaltet ihr ein Eintrittsrecht in die Regierungsgebäude der Städte Mulmaster, Tentia und Hulburg.

Magic Items

Character Name Rarity Location Table Result Counts?
Orb of Time (Compass) Common true
*Wondrous Item, Common* This orb can be used as an Arcane Focus. While holding the orb, you can take a Magic action to determine whether it is morning, afternoon, evening, or nighttime. This property functions only on the Material Plane. Compass. You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. ![](https://files.d20.io/images/430515127/s6I35EW0S5IOpXlmykkSog/med.jpg?1740486636)
Nosse’Taralom (Elven Thrower (Sentinel)) Very Rare true
Elven Thrower *Weapon (Spear), very rare (requires attunement by a elf)* Simple weapon, melee weapon You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. 3 lb. 1d6 Piercing Thrown (20/60 ft.), versatile (1d8) Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property. Versatile. This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack. Sentinel (Dragons). The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it ![](https://files.d20.io/images/430514936/LlYd4hcZIVIDjbJH9lJBRw/med.jpg?1740486397) .