Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Horn of Silent Alarm (Guardian Property) common SJ-DC-ROTU-01 Recesses of the Unknown Show
Notes:

Wondrous Item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Horn of Silent Alarm (Hidden Message Property) common SJ-DC-ROTU-03 Hubris of Gods Show
Notes:

Wondrous Item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Every night if the horn is within Yevon’s lair, Lilia’s hidden message of confession appears: “I love you, you idiot!”

Tattoo Depicting the Lich Queen (Masquerade Tattoo with War Leader Property) common SJ-DC-ROTU Declaration of War Show
Notes:

Wondrous Item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.

This item is found in the Tasha’s Cauldron of Everything, pg. 131.

War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

The tattoo depicts Vlaakith CLVII, the Lich Queen portrait.
The bearer of the tattoo feels immense strength rising from their throat whenever they are about to make any epic declaration of speech.

Spellwrought Tattoo of Find Familiar common SJ-DC-ROTU Declaration of War Show
Notes:

Wondrous Item (tattoo), common

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

This item is found in the Tasha’s Cauldron of Everything, pg. 135

Chiyoe passes them a rounded stone with the word ‘Summon spirit’ carved onto it in Wa. The characters only need to hold the stone and close their eyes before it dissipates into speckles of light and enters them. If they call out ‘Summon’, a tiny spirit fox appears on their shoulder.
The stone is a spellwrought tattoo of find familiar and the tiny spirit fox uses the stat block of an owl.

Spell Scroll Speak with Dead common SJ-DC-ROTU-05 Return of the Unknown 01 Show
Notes:

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.