Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Ring of Swimming
uncommon
DDAL05-6 Beneath the Fetid Chelimber (DM REWARD AAP)
Show
Notes:
Ring, Uncommon
You have a Swim Speed of 40 feet while wearing this ring.

Wand of Web
common
DDAL05-7 Chelimber’s Descent (DM REWARD AAP)
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Notes:
Wand, Uncommon (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Web (save DC 13) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Starflow Armor (Adamantine Armor)
uncommon
FR-DC-MELB-00-03 The Freezing of Starflow Fall
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Notes:
Armor (Plate), uncommon
This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're earing it, any critical hit against you becomes a normal hit.
Forged by greatwyrm dragon fire and mastersmith craftsmanship. The armor glitters with starry patterns and an ambient glow of fiery red. The armor flares in warning against fel enemies.
Beacon. Fiends and ethereal creatures are sensed by the wearer of this armor. This item glows faintly when such creatures are within 120 feet of it.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Swimming | uncommon | DDAL05-6 Beneath the Fetid Chelimber (DM REWARD AAP) | Show | |||
Notes:
Ring, Uncommon |
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Wand of Web | common | DDAL05-7 Chelimber’s Descent (DM REWARD AAP) | Show | |||
Notes:
Wand, Uncommon (Requires Attunement by a Spellcaster) Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. |
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Starflow Armor (Adamantine Armor) | uncommon | FR-DC-MELB-00-03 The Freezing of Starflow Fall | Show | |||
Notes:
Armor (Plate), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're earing it, any critical hit against you becomes a normal hit. Forged by greatwyrm dragon fire and mastersmith craftsmanship. The armor glitters with starry patterns and an ambient glow of fiery red. The armor flares in warning against fel enemies. Beacon. Fiends and ethereal creatures are sensed by the wearer of this armor. This item glows faintly when such creatures are within 120 feet of it. |