Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Dragonhide Belt +2
rare
PO-BK-3-06 Trouble Brewing in Port Nyanzaru
Show
Notes:
Wondrous Item, rare (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Bracer of Flying Daggers
rare
PO-BK-3-05 Into the shining sea
Show
Notes:
WDHp190
Wondrous item, rare (requires attunement)
This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.

Marcos Insignia Coin (Feather Token Fan)
rare
PO-BK-3-06 Trouble Brewing in Port Nyanzaru
Show
Notes:
This coin functions as a feather token (fan) that becomes non-magical instead of disappearing on use.
Feather Token (Fan)
Wondrous item, rare
If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action.
Rope Of Climbing
uncommon
PO-BK-3-04 Dead in the Water
Show
Notes:
Wondrous item, uncommon Weight: 3 This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.. This item can be found in the Dungeon Master's Guide (2024).
Immovable Rod
uncommon
PO-BK-3-02 SHORELINE SPELUNKING
Show
Notes:
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Ring of Swimming
uncommon
PO-BK-3-01 A Pirate's Life for me
Show
Notes:
Ring, uncommon
You have a swimming speed of 40 feet while wearing this ring.
Moon-Touched Scimitar
common
PO-BK-3-04 Dead in the Water
Show
Notes:
Weapon (martial, sword), common In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Dungeon Master's Guide (2024).
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dragonhide Belt +2 | rare | PO-BK-3-06 Trouble Brewing in Port Nyanzaru | Show | |||
Notes:
Wondrous Item, rare (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
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Bracer of Flying Daggers | rare | PO-BK-3-05 Into the shining sea | Show | |||
Notes:
WDHp190 |
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Marcos Insignia Coin (Feather Token Fan) | rare | PO-BK-3-06 Trouble Brewing in Port Nyanzaru | Show | |||
Notes:
This coin functions as a feather token (fan) that becomes non-magical instead of disappearing on use. Feather Token (Fan) Wondrous item, rare If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. The token disappears, and a giant flapping fan takes its place. The fan floats and creates a wind strong enough to fill the sails of one ship, increasing its speed by 5 miles per hour for 8 hours. You can dismiss the fan as an action. |
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Rope Of Climbing | uncommon | PO-BK-3-04 Dead in the Water | Show | |||
Notes:
Wondrous item, uncommon Weight: 3 This 60-foot length of rope can hold up to 3,000 pounds. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. That end moves 10 feet on your turn when you first command it and 10 feet at the start of each of your subsequent turns until reaching its destination or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. If you tell the rope to knot, large knots appear at 1-foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants Advantage on ability checks made to climb using the rope. The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.. This item can be found in the Dungeon Master's Guide (2024). |
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Immovable Rod | uncommon | PO-BK-3-02 SHORELINE SPELUNKING | Show | |||
Notes:
Rod, uncommon This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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Ring of Swimming | uncommon | PO-BK-3-01 A Pirate's Life for me | Show | |||
Notes:
Ring, uncommon You have a swimming speed of 40 feet while wearing this ring. |
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Moon-Touched Scimitar | common | PO-BK-3-04 Dead in the Water | Show | |||
Notes:
Weapon (martial, sword), common In darkness, the unsheathed blade of this scimitar sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item can be found in the Dungeon Master's Guide (2024). |