Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Potion of Growth uncommon FR-DC-FOS-03 Gurgling Holes Show
Notes:

Potion, uncommon

When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Breastplate of Fungal Spores uncommon FR-DC-FOS-03 Gurgling Holes Show
Notes:

Medium armor, uncommon

20 lb.

AC 14 + Dex (max 2)

While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself.

Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can't be used again until the next dawn.

Minor Property: Illusion

The item is imbued with illusion magic, allowing its bearer to alter the item's appearance in minor ways. Such alterations don't change how the item is worn, carried, or wielded, and they have no effect on its other magical properties. For example, the wearer could make a red robe appear blue, or make a gold ring look like it's made of ivory. The item reverts to its true appearance when no one is carrying or wearing it.

Anscheinend haben die halluzinogenen Pilze, die auf der Rüstung gewachsen sind, dafür gesorgt, dass sich die Magie der Rüstung etwas verdreht hat. Das sollte zu eurem Nutzen sein, da das normale Aussehen der Rüstung eventuell ungewollte Blicke auf sich zieht.

Lovers Embrace (Coiling Grasp Tattoo) uncommon SJ-DC-PHP-FLN01-01 Forlorn but not Forgotten Show
Notes:

Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.

The tattoo made with this needle dances across your skin, occasionally pulsing red in color.
In addition, this tattoo has the Language minor property: The bearer can speak and understand Elvish while the item is on the bearer’s person.

Wand of Lightning Bolts rare DDEX2-9 Eye of the Tempest Show
Notes:


Wand of Lightning Bolts
Wand (arcane focus), rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Figurine of Wondrous Power rare DDEX2-9 Eye of the Tempest Show
Notes:


Figurine of Wondrous Power
(Wondrous item), rarity by figurine

This fine statuette has the appearance of a giant snowy owl when activated.

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Serpentine Owl (Rare). This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can’t be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

Scroll of Sending uncommon DDEX2-9 Eye of the Tempest Show
Notes:

Scroll, uncommon

This scroll contains a single sending spell. A description of spell scrolls can be found in the D&D Basic Rules or the Dungeon Masters Guide.