Storn Thunderstrike Character Sheet

Season:
12B
Race:
Human (Variant)
Class:
Fighter 1
Background:
Knight of Solamnia
Lifestyle:
None
Current Level:
4
Total GP:
0
Total Downtime:
30
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
0
Magic Item Limit:
1

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-02-13 19:02 Character Creation 0 0 Show

Storn Thunderstrike

Your race is Human

Your subrace is** Variant Human (+1 Str. +1 Konst.)**

Stärke 16
Geschicklichkeit 10
Konstitution 16
Intelligenz 10
Weisheit 10
Charisma 11

Your class is Fighter.

Your Fighting Style is Fighting Style - Great Weapon Fighting.

You come from a Knight of Solamnia background.

You got starting equipment based on your class and background.

Talente

You've selected the Great Weapon Master feat.

Your Background gave you the Squire of Solamnia feat.

Bio:

Your name is Storn Thunderstrike.

Your age is 33.

Your height is 1,90m.

Your weight is 188lb.

Your eye color is Grün.

Your hair is Braun.

Your skin is Mitteleuropäisch.

Herkunft:

Storn Thunderstrike wurde in den prächtigen Hallen von Thunderhold, in der Nähe von Hargoth,, dem alten Familiensitz der Thunderstrikes, geboren. Die Thunderstrikes sind eine alte und angesehene Adelsfamilie, die seit Generationen in den Diensten der Ritter von Solamnia stehen. Ihre Blutlinie ist durchdrungen von Tapferkeit, Ehre und dem Streben nach Gerechtigkeit.

Kindheit und Jugend:

Storn wuchs inmitten von Rüstungen, Schwerten und Geschichten über heroische Taten auf. Von klein auf wurde er von den strengen Lehren seines Vaters, einem hochrangigen Ritter der Krone, und den weisen Worten seiner Mutter, einer begabten Heilerin, geprägt. Er lernte früh die Werte der Ehre, des Mutes und der Loyalität kennen, die das Fundament seines zukünftigen Lebens bilden sollten.

Eintritt in die Ritter von Solamnia:

Als Storn das geeignete Alter erreichte, wurde er wie es die Familientradition vorschrieb, in die Ritter von Solamnia aufgenommen. Voll von Eifer und Stolz trat er den Reihen der Ritter der Krone bei, fest entschlossen, seinem Erbe Ehre zu machen und die Ideale der Ritterlichkeit zu verkörpern. Doch trotz seiner harten Arbeit und seines unermüdlichen Einsatzes gelang es ihm nie, aus dem Schatten seiner Vorfahren herauszutreten und den Rang eines Hochritters zu erlangen.

Die Wanderjahre:

Enttäuscht über sein Scheitern und den mangelnden Respekt, den er innerhalb seiner Fraktion erfuhr, beschloss Storn, sich auf eine Wanderung zu begeben. Er wollte die Welt erkunden, neue Abenteuer erleben und seinen Ruf als tapferer Ritter festigen. Auf seinen Reisen traf er auf Gefahren und Herausforderungen, die ihn an seine Grenzen brachten und ihm halfen, sowohl seine Fähigkeiten als auch seinen Charakter zu stärken.

Die Suche nach Ehre und Anerkennung:

Während seiner Wanderschaft begegnete Storn einer Vielzahl von Menschen, von einfachen Bauern bis hin zu mächtigen Königen. Er kämpfte gegen Dunkelheit und Unrecht, verteidigte die Schwachen und verfolgte diejenigen, die die Gesetze der Ritterlichkeit verletzten. Mit jedem Sieg und jeder Niederlage wuchs sein Ruf, und langsam begannen die Menschen, ihn als einen wahren Ritter zu erkennen.

2024-02-21 20:30 BMG-DL-VOTU-00 1 1 10 Show

Story Award: Marked by Fate

Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.

When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Magic Item: Potion of Poison
Potion, Uncommon

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Magic Item: Restorative Ointment
Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Magic Item: Medallion of Faith
Wondrous Item, Common

As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.

As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.

LvlUp.:

HP: 22 Max

Gained: Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again.

2024-02-22 17:55 Downtime Activity 1 -10 Show

HP: 31

Student of War: Battlemaster
Maneuver:
-Precision Attack
-Commanders Strike
- Disarming Attack

2024-03-15 20:00 DL-DC-SOTH-01 1 1 Show

+Rope of Mending
Wondrous Item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
+Dust of Dryness (1 Ladung)
Wondrous Item, uncommon
This small packet contains 1 pinch of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.

Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.

An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
+Pearl of Power
Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-02-13 19:02 Character Creation 0 Show

Storn Thunderstrike

Your race is Human

Your subrace is** Variant Human (+1 Str. +1 Konst.)**

Stärke 16
Geschicklichkeit 10
Konstitution 16
Intelligenz 10
Weisheit 10
Charisma 11

Your class is Fighter.

Your Fighting Style is Fighting Style - Great Weapon Fighting.

You come from a Knight of Solamnia background.

You got starting equipment based on your class and background.

Talente

You've selected the Great Weapon Master feat.

Your Background gave you the Squire of Solamnia feat.

Bio:

Your name is Storn Thunderstrike.

Your age is 33.

Your height is 1,90m.

Your weight is 188lb.

Your eye color is Grün.

Your hair is Braun.

Your skin is Mitteleuropäisch.

Herkunft:

Storn Thunderstrike wurde in den prächtigen Hallen von Thunderhold, in der Nähe von Hargoth,, dem alten Familiensitz der Thunderstrikes, geboren. Die Thunderstrikes sind eine alte und angesehene Adelsfamilie, die seit Generationen in den Diensten der Ritter von Solamnia stehen. Ihre Blutlinie ist durchdrungen von Tapferkeit, Ehre und dem Streben nach Gerechtigkeit.

Kindheit und Jugend:

Storn wuchs inmitten von Rüstungen, Schwerten und Geschichten über heroische Taten auf. Von klein auf wurde er von den strengen Lehren seines Vaters, einem hochrangigen Ritter der Krone, und den weisen Worten seiner Mutter, einer begabten Heilerin, geprägt. Er lernte früh die Werte der Ehre, des Mutes und der Loyalität kennen, die das Fundament seines zukünftigen Lebens bilden sollten.

Eintritt in die Ritter von Solamnia:

Als Storn das geeignete Alter erreichte, wurde er wie es die Familientradition vorschrieb, in die Ritter von Solamnia aufgenommen. Voll von Eifer und Stolz trat er den Reihen der Ritter der Krone bei, fest entschlossen, seinem Erbe Ehre zu machen und die Ideale der Ritterlichkeit zu verkörpern. Doch trotz seiner harten Arbeit und seines unermüdlichen Einsatzes gelang es ihm nie, aus dem Schatten seiner Vorfahren herauszutreten und den Rang eines Hochritters zu erlangen.

Die Wanderjahre:

Enttäuscht über sein Scheitern und den mangelnden Respekt, den er innerhalb seiner Fraktion erfuhr, beschloss Storn, sich auf eine Wanderung zu begeben. Er wollte die Welt erkunden, neue Abenteuer erleben und seinen Ruf als tapferer Ritter festigen. Auf seinen Reisen traf er auf Gefahren und Herausforderungen, die ihn an seine Grenzen brachten und ihm halfen, sowohl seine Fähigkeiten als auch seinen Charakter zu stärken.

Die Suche nach Ehre und Anerkennung:

Während seiner Wanderschaft begegnete Storn einer Vielzahl von Menschen, von einfachen Bauern bis hin zu mächtigen Königen. Er kämpfte gegen Dunkelheit und Unrecht, verteidigte die Schwachen und verfolgte diejenigen, die die Gesetze der Ritterlichkeit verletzten. Mit jedem Sieg und jeder Niederlage wuchs sein Ruf, und langsam begannen die Menschen, ihn als einen wahren Ritter zu erkennen.

2024-02-21 20:30 BMG-DL-VOTU-00 1 10 Show

Story Award: Marked by Fate

Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.

When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Magic Item: Potion of Poison
Potion, Uncommon

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Magic Item: Restorative Ointment
Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Magic Item: Medallion of Faith
Wondrous Item, Common

As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.

As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.

LvlUp.:

HP: 22 Max

Gained: Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again.

2024-02-22 17:55 Downtime Activity -10 Show

HP: 31

Student of War: Battlemaster
Maneuver:
-Precision Attack
-Commanders Strike
- Disarming Attack

2024-03-15 20:00 DL-DC-SOTH-01 1 Show

+Rope of Mending
Wondrous Item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
+Dust of Dryness (1 Ladung)
Wondrous Item, uncommon
This small packet contains 1 pinch of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.

Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.

An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
+Pearl of Power
Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.

Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2024-02-13 19:02 Character Creation 0 Show

Storn Thunderstrike

Your race is Human

Your subrace is** Variant Human (+1 Str. +1 Konst.)**

Stärke 16
Geschicklichkeit 10
Konstitution 16
Intelligenz 10
Weisheit 10
Charisma 11

Your class is Fighter.

Your Fighting Style is Fighting Style - Great Weapon Fighting.

You come from a Knight of Solamnia background.

You got starting equipment based on your class and background.

Talente

You've selected the Great Weapon Master feat.

Your Background gave you the Squire of Solamnia feat.

Bio:

Your name is Storn Thunderstrike.

Your age is 33.

Your height is 1,90m.

Your weight is 188lb.

Your eye color is Grün.

Your hair is Braun.

Your skin is Mitteleuropäisch.

Herkunft:

Storn Thunderstrike wurde in den prächtigen Hallen von Thunderhold, in der Nähe von Hargoth,, dem alten Familiensitz der Thunderstrikes, geboren. Die Thunderstrikes sind eine alte und angesehene Adelsfamilie, die seit Generationen in den Diensten der Ritter von Solamnia stehen. Ihre Blutlinie ist durchdrungen von Tapferkeit, Ehre und dem Streben nach Gerechtigkeit.

Kindheit und Jugend:

Storn wuchs inmitten von Rüstungen, Schwerten und Geschichten über heroische Taten auf. Von klein auf wurde er von den strengen Lehren seines Vaters, einem hochrangigen Ritter der Krone, und den weisen Worten seiner Mutter, einer begabten Heilerin, geprägt. Er lernte früh die Werte der Ehre, des Mutes und der Loyalität kennen, die das Fundament seines zukünftigen Lebens bilden sollten.

Eintritt in die Ritter von Solamnia:

Als Storn das geeignete Alter erreichte, wurde er wie es die Familientradition vorschrieb, in die Ritter von Solamnia aufgenommen. Voll von Eifer und Stolz trat er den Reihen der Ritter der Krone bei, fest entschlossen, seinem Erbe Ehre zu machen und die Ideale der Ritterlichkeit zu verkörpern. Doch trotz seiner harten Arbeit und seines unermüdlichen Einsatzes gelang es ihm nie, aus dem Schatten seiner Vorfahren herauszutreten und den Rang eines Hochritters zu erlangen.

Die Wanderjahre:

Enttäuscht über sein Scheitern und den mangelnden Respekt, den er innerhalb seiner Fraktion erfuhr, beschloss Storn, sich auf eine Wanderung zu begeben. Er wollte die Welt erkunden, neue Abenteuer erleben und seinen Ruf als tapferer Ritter festigen. Auf seinen Reisen traf er auf Gefahren und Herausforderungen, die ihn an seine Grenzen brachten und ihm halfen, sowohl seine Fähigkeiten als auch seinen Charakter zu stärken.

Die Suche nach Ehre und Anerkennung:

Während seiner Wanderschaft begegnete Storn einer Vielzahl von Menschen, von einfachen Bauern bis hin zu mächtigen Königen. Er kämpfte gegen Dunkelheit und Unrecht, verteidigte die Schwachen und verfolgte diejenigen, die die Gesetze der Ritterlichkeit verletzten. Mit jedem Sieg und jeder Niederlage wuchs sein Ruf, und langsam begannen die Menschen, ihn als einen wahren Ritter zu erkennen.

2024-02-21 20:30 BMG-DL-VOTU-00 1 10 Show

Story Award: Marked by Fate

Whether you have been anointed by a divine benefactor or a cosmic doom has been placed upon your soul, you have been struck by destiny for some hidden purpose. As such, your thread isn’t so easily unraveled from the tapestry of fate.

When you are reduced to 0 hit points or whenever you start your turn with 0 hit points, you can choose to become stable. You can only gain this benefit once.

Magic Item: Potion of Poison
Potion, Uncommon

This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.

If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.

Magic Item: Restorative Ointment
Wondrous Item, Uncommon

This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.

As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

Magic Item: Medallion of Faith
Wondrous Item, Common

As you have chosen to follow the divine calling of the Old Gods, so too have they selected you as a mortal agent of their will. This holy symbol serves as an outward reminder to you and all Krynn’s inhabitants of your consecration—wherein you shall ever hold true to the sacred tenets and vows of your divine patron. Each medallion bears the symbol or visage of your chosen deity, and consists of specific materials associated with them.

As an action, a medallion of faith can be used to create another medallion of faith. This newly generated medallion is granted to new converts to the Old Gods’ faith and can be produced for a different god than the original medallion. A medallion of faith has no resale value.

LvlUp.:

HP: 22 Max

Gained: Action Surge
Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again.

2024-02-22 17:55 Downtime Activity -10 Show

HP: 31

Student of War: Battlemaster
Maneuver:
-Precision Attack
-Commanders Strike
- Disarming Attack

2024-03-15 20:00 DL-DC-SOTH-01 1 Show

+Rope of Mending
Wondrous Item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
+Dust of Dryness (1 Ladung)
Wondrous Item, uncommon
This small packet contains 1 pinch of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible.

Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic.

An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
+Pearl of Power
Wondrous Item, uncommon (requires attunement by a Spellcaster)
While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can't be used again until the next dawn.

Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate.