Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Quiver of Ehlonna
uncommon
ccc-ghc-bk1-01-into-the-border-kingdoms(T1, 2-3-h)
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Notes:
Wondrous item,
This brown leather quiver is equipped with a shoulder strap that bears intricate designs of oak leaves in varying shades of green.
Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.
You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.
This item can be found in the Dungeon Master’s Guide.
Moon-Touched Sword
common
ccc-ghc-bk1-01-into-the-border-kingdoms(T1, 2-3-h)
Show
Notes:
Weapon (longsword),
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item
Javelin of Lightning “Rrakkma’s Smite”
uncommon
SJ-DC-Flumph-01 Flurry of Flumphs
Show
Notes:
Weapon (javelin)
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.
Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Dungeon Master's Guide, p. 178
“This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’”
Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Stone of Good Luck (Luckstone)
common
DDAL00-02B The Weirding Vats
Show
Notes:
Wondrous Item, (requires attunement)
While this stone is on your person, you gain a +1 bonus to ability checks and saving throws.
This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch.
Boots of False Tracks
common
CCC-ARCON01-01 Forest Song (T1, ca. 2-4h)
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Notes:
Wondrous Item
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
The boots resize to fit any humanoid.
Immovable Rod
uncommon
CCC-ARCON01-01 Forest Song (T1, ca. 2-4h)
Show
Notes:
Rod
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place.
Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight.
More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
+1 Studded Leather Armor
rare
Trade Log
Show
Notes:
Magical Light armor 13 lb. AC 13 + Dex Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen...
Flame Tongue Longsword
rare
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
Weapon (longsword), (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Dragon Scale Mail
very_rare
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
Armor (scale mail), (requires attunement)
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.
While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table).
Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
Brass - Fire
Shield +1
uncommon
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
Armor (shield),
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Battleaxe +1
uncommon
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Sun Blade
rare
Keys from the Golden Vault - Heart of Ashes
Show
Notes:
Weapon (longsword), (requires attunement)
This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.
You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.
The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
Rapier +1
uncommon
Magic Item for Reaching level 5
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Rapier +2
rare
Trade Log
Show
Notes:
Weapon (Rapier),
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Name | Rarity | Location | Table | Result | Source | |
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Quiver of Ehlonna | uncommon | ccc-ghc-bk1-01-into-the-border-kingdoms(T1, 2-3-h) | Show | |||
Notes:
Wondrous item, |
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Moon-Touched Sword | common | ccc-ghc-bk1-01-into-the-border-kingdoms(T1, 2-3-h) | Show | |||
Notes:
Weapon (longsword), |
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Javelin of Lightning “Rrakkma’s Smite” | uncommon | SJ-DC-Flumph-01 Flurry of Flumphs | Show | |||
Notes:
Weapon (javelin) Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Stone of Good Luck (Luckstone) | common | DDAL00-02B The Weirding Vats | Show | |||
Notes:
Wondrous Item, (requires attunement) This stone is made of murky, green crystal and is set on a length of heavy, pig-iron chain—allowing it to be worn (albeit uncomfortably) around the wearer’s neck. As an action, the wearer can cause the stone to shed pale green light as a torch. |
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Boots of False Tracks | common | CCC-ARCON01-01 Forest Song (T1, ca. 2-4h) | Show | |||
Notes:
Wondrous Item Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. The boots resize to fit any humanoid. |
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Immovable Rod | uncommon | CCC-ARCON01-01 Forest Song (T1, ca. 2-4h) | Show | |||
Notes:
Rod This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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+1 Studded Leather Armor | rare | Trade Log | Show | |||
Notes:
Magical Light armor 13 lb. AC 13 + Dex Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. Merkwürdig leicht und doch sich schwerer als erwartet auf eure Schultern legend: Maldrak überlässt euch als Dank seine aus Schatten gewebte Rüstung und hofft, dass sie euch genau so gut beschützt, wie ihn. Aber vielleicht müsst ihr euch erst einmal an das Flüstern gewöhnen... |
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Flame Tongue Longsword | rare | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
Weapon (longsword), (requires attunement) |
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Dragon Scale Mail | very_rare | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
Armor (scale mail), (requires attunement) While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. Brass - Fire |
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Shield +1 | uncommon | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
Armor (shield), |
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Battleaxe +1 | uncommon | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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Sun Blade | rare | Keys from the Golden Vault - Heart of Ashes | Show | |||
Notes:
Weapon (longsword), (requires attunement) This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. |
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Rapier +1 | uncommon | Magic Item for Reaching level 5 | Show | |||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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Rapier +2 | rare | Trade Log | Show | |||
Notes:
Weapon (Rapier), |