Show Log Entry

Adventure Title
DDHC-TOA-10 - The Ruins of Hisari
Session
Date Played
2023-01-29 02:01:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
DM Name
Klaus k
DM DCI Number
Notes
**Players** (14) Christian K. - Immeral - Elf - Rogue 14 - none (16) I_never_exist - Kripnak - Artificer Battle Smith 16 - Big Click (Steel Defender) - Faction: none (14) Folk2K - Lin -Halbling - Mercy Monk 14 - none (16) Arikatzi020 - Raya Lightshield - Paladin of the Crown lvl 15, Divine Soulsocerer lvl 1 - OotG TPK

Magic Items

Name Rarity Location Table Result Counts?
Flame Tongue (Shortsword) Rare true
Weapon (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Feature: This sword is forged from glistening obsidian.
Cloak of Arachnida Very Rare true
Wondrous Item (Requires Attunement) This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: You have resistance to poison damage. You have a climbing speed equal to your walking speed. You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area.Once used, this property of the cloak can't be used again until the next dawn.
Scimitar +3 Very Rare true
Weapon You have a +3 bonus to attack and damage rolls made with this weapon.
Adamantine Armor Uncommon true
Armor (medium or heavy, but not hide) This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Splint Heavy 17 Strength 15 Disadvantage