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Adventure Title
Keys from the Golden Vault - Masterpiece Imbroglio
Keys from the Golden Vault - Masterpiece Imbroglio
Session
Date Played
2024-04-21 22:21:00 UTC
2024-04-21 22:21:00 UTC
Levels Gained
1
1
GP +/-
1829
1829
Downtime +/-
10.0
10.0
Location Played
DM Name
Echo
Echo
DM DCI Number
54637
54637
Notes
**Spieler** (7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault (7)I_never_exist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7 (7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt (6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault Golden Vault Item: Cloak of Displacement
**Spieler** (7)Kiri - Vayle Cassalanther - VHuman - Arcane Trickster 7 - Darkvision 120ft - Golden Vault (7)I_never_exist - Robin "Tweet" Greyward - Kenku - College of lore Bard 7 (7) Flammenklinge – 4e 72 2e 30 Repair Unit (Goblinslayer ) – Autognom –Battle Smith - Artificer – 7 – Golden volt (6) Shinigami/Max - Fate2 - Autognome - Cleric1/Wizard5 - GoldenVault Golden Vault Item: Cloak of Displacement
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Necklace of Fireballs | Rare | true | |||
Wondrous item, 9 uses This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. | |||||
Lantern of Revealing | Uncommon | true | |||
Wondrous item, While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. | |||||
Ring of Animal Influence | Rare | true | |||
Ring, This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower Speak with animals | |||||
necklace of prayer beads | Rare | true | |||
3 Windwalk, 2 Greater Restoration, 1 Curing | |||||
Sending Stones | Uncommon | true | |||
Wondrous item Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. | |||||
Cloak of Displacement | Rare | true | |||
Wondrous item, (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |