Show Log Entry
Adventure Title
Keys from the Golden Vault - Tockworths Clockwork
Keys from the Golden Vault - Tockworths Clockwork
Session
Date Played
2024-04-20 23:50:00 UTC
2024-04-20 23:50:00 UTC
Levels Gained
0
0
GP +/-
1340
1340
Downtime +/-
10.0
10.0
Location Played
DM Name
Echo
Echo
DM DCI Number
54637
54637
Notes
**Spieler** (5)Kiri - Vayle Cassalanter - VHuman - Arcane Trickster Rogue 5 - Golden Vault (5) Shinigami/Max - Fate2 - Autognome - Peace1/DivinationWizard4 - none (5) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 5 – Dunkelsicht 60ft (7) I_never_exist - Robin "tweet" greyward - Kenku - College of Lore Bard 7 - none **Story Award** Little Lockford's Friends: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can. **Consumables** 1x potion of hill giant strength 1x spellscroll of magic weapon Joined Golden Vault Golden Vault Item: Helm of Teleportation
**Spieler** (5)Kiri - Vayle Cassalanter - VHuman - Arcane Trickster Rogue 5 - Golden Vault (5) Shinigami/Max - Fate2 - Autognome - Peace1/DivinationWizard4 - none (5) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 5 – Dunkelsicht 60ft (7) I_never_exist - Robin "tweet" greyward - Kenku - College of Lore Bard 7 - none **Story Award** Little Lockford's Friends: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can. **Consumables** 1x potion of hill giant strength 1x spellscroll of magic weapon Joined Golden Vault Golden Vault Item: Helm of Teleportation
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Striding and Springing | Uncommon | true | |||
Wondrous item, (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. | |||||
Driftglobe | Uncommon | true | |||
Wondrous item, This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. | |||||
Helm of Teleportation | Rare | true | |||
Wondrous item, (requires attunement) This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the Teleport spell from it. The helm regains 1d3 expended charges daily at dawn. |