Adventure Logsheet
Milina Greyward - Kenku - Cleric Life Domain BG: Noble -Ability Scores- Strenght: 14 (2) Dexterity: 12 (1) Constitution: 13 + 1 = 14 (2) Intelligence: 8 (-1) Wisdom: 15 +2 (from Race) = 17 (3) Charisma: 10 (0) -Proficiencys- Saving Throws: Wisdom Charisma Skills: Insight History Medicine Perception Persuadion Religion Weapons&Armor: Simple Weapons Light Armor Medium Armor Heavy Armor Shields Languages: Common, Auran, Celestial Tools: Playing card set -Equippment- class: 01-Chain Mail 01-Mace 01-Shield 01-Light Crossbow 01-Crosbow Bolts (20) 01-Holy Symbol (on Shield) Priest´s Pack: 01-Backpack 01-Blanket 10-Candles 01-Tinderbox 01-Alms Box 02-Block of incense 01-Censer 01-Vestments 02-Ration 01-Waterskin- Background: 01-Carpenter´s tools 01-Shovel 01-Iron Pot 01-Set of Fine clothes 01-bag with 25 GP Background Feat from Playerguide v. 13 Tough Lvl 4 Ability Improvement: +1 Strength +1 Wisdom Lvl 5 Item: Amulett of Devout +1 Lvl 8 Ability score Improvement: Feat: Warcaster Prerequisite: The ability to cast at least one spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: -You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. -You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. -When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.
Spieler 1. (10) - Echo - Zain Ravenheart - Lightfoot Halfling – Soulknife Rogue 4 / Twillight Cleric 1 / Battle Master Fighter 5 2. (5) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 5 3. (7) - Eklan - Draiden Grewynn - High Elf - War Magic Wizard 7 4. (10) Stephan - Indigo - Halfelf - Warlock (Genie - Ifriti) 10 5. (5) Flammenklinge Tarak Halbork Kämpfer 5 Consumables Potion of Growth Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Spell: Enlarge/Reduce 2nd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of powdered iron) Duration: Concentration, up to 1 minute You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category—from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage. Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
Spieler: (5) Bramymond - Will - Halfelf (Drow) - Ranger: Beast Master 5 - Emerald Enclave OlDirtyDawg - Panthro - Tabaxi - Monk: Way of the Open Hand 5 - none (not played) (7) Stephan - Zylak - High Elf - Wizard (Evocation) 7 - none (5) happy - Kirogar - Duergar - Paladin (Oath of the Watcher) 5 - Order of the Gauntlet (6) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 6 (god: Ilmater) - none Consumables Potion of Greater Healing When you drink this potion, you regain 4d4 + 4 hit points.
Adventure Logsheet
Using Downtime to level up from 7 to 8
Spieler (10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4 (7) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 7 - Harpers (8) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain (Ilmater) 8 - none (7) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 7 - none (9) Jannis D. - Wonka Ohnewald - Halforc - Star Druid 9 Consumables 2 spells scroll of greater restoration Rewards 1. First Weapon Returned. The party receives max gold (DMs Guide’s “Unspecified Treasure Allowance Per Adventure” table)* and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 5 +2 crossbow bolts. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads, 10, 4, 8, 8, 9, 17), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level, can claim one of these legendary items for their own use. Blessing of Protection
*** TRADE ENTRY ***
Milina Greyward traded Chainmail +1 for Battering Shield from Rhaze
Adventure Logsheet
*** TRADE ENTRY ***
Milina Greyward traded Goggles of Night for Adamntine Armor (Plate) From Icognitus Callidus
*** PURCHASE ENTRY ***
Bought: 300gp Diamond 300gp worth of Diamond Dust Sold: 37gp Chain mail 5gp Shield
Spieler (9) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 9 (9) Folk2K- Aria - V-Human - Warlock3/ Bard 6 - Golden vault (9) Ineverexist - Milina Greyward - Kenku - Cleric Life Domain 9 - none (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) (8) Raimundo_O- Llanfairpwllgyn - Eladrin- Battlesmith Artificer 3 War Wizard 5 - Cloaks Story Award Knight of the Order of the Silver Dragon: You have been anointed as a Knight of the Order of the Silver Dragon. You have sworn to the following oath. To protect those that can’t protect themselves To oppose evil wherever you find it To seek a peaceful solution to all conflicts if possible. Good dragons across the lands that see your emblem will look favorably upon you Fangjaw Citizen: You have been branded a citizen of Fangjaws Hold. While you have no featly to this monster town, you wear its brand; consequently, any enemy of Fangjaws that sees the brand, such as the Burning Dagger orcs, will start with a hostile attitude towards you. (On left hand back) On the good side, all orcs, goblinoids and ogres that are under Fangjaw’s protection will give you and your traveling companions safe passage. Rashemi Regard: You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you.
Adventure Logsheet
Spieler (9) Bramymond - Will Solace - Halfelf - Ranger: Beastmaster 9 - Knight of the Order of the Silver Dragon (10) Flammenklinge- Ros´e -Fairy-Hexenmeister-Archfey - (2) - Schadow - Zauberer- (8) kenne es noch nicht (10) Folk2K- Aria - V-Human - Warlock4/ Bard 6 - Golden vault (9) RaimundoO- Llanfair Pwllgyngyll - Eladrin - Battlesmith Artificer 4 War Wizard 5 - Cloaks (10) Inever_exist - Milina Greyward - Kenku - Cleric Life Domain 10 Story Award Fangjaws Nobility (Requires that you are already a Fangjaws Citizen.) You have further served FangjawsHold and have been rewarded with nobility. From this point forward, you may purchase a house in the Little Moonsea district for 2000 GP and 20 downtime days. This also increases your lifestyle expenses by 1 GP. In addition, you may administer justice to the citizens of Fangjaws Hold. Rashemi Regard (If you have the Enmity of Rashemen story award, both story awards get removed from your log sheet. Your deeds have earned forgiveness, but they did not earn both forgiveness and regard.) You have done a great service for the Rashemi people. The people of Rashemen may look favorably upon you. Honorary Wychlaran (Have to play the first game to get the reward) (Requires that you have been awarded two counts of Rashemi Regard or Rashemi Regard and Friend of Rashemen in other adventures; Female spellcasters of good or neutral alignment only ) You have been accepted into the ranks of secretive Rashemi Witches known as Hathrans. From this point forward, you may enter the sacred Ashenwood, and other Rashemi will look upon you with respect and look to you for leadership. You have also been gifted with a spirit totem, and a mask of the wychlaran has been made for you in the shape of that spirit. -100GP worth of Diamond dust
Spieler (10) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 10 - Harpers (9) Jarlsson – Eiríkur Magnússon Donnerfaust – Hill Dwarf – Oath of Glory Paladin 8 / Divine Soul Sorcerer 1 – none (10) Ineverexist - Milina Greyward - Kenku - Life Cleric 10 - Knight of the Order of the Silver Dragon (10) TimoL - Zoey Fortescue - Aasimar - Wizard 10 - Darkvision 60ft. Ausgaben/Verluste 2x Diamond dust 200gp Winter Equippment -14gp Consumables Potion of Greater Healing
*** TRADE ENTRY ***
Trading Bracer of Defense for Necklace of Prayer Beads from Gor "Gator" Rok
Adventure Logsheet
Milina Greyward - Kenku - Cleric Life Domain Kenku Recall Proficiencys: -Insight -Perception BG: Farmer -Ability Scores: Strength, Constitution, Wisdom -Feat: Tough -Skill Proficiencies: Animal Handling and Nature -Tool Proficiency: Carpenter’s Tools -Equipment(A): Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP, A -Ability Scores- Strenght: 14 (2) Dexterity: 12 (1) Constitution: 13 + 1(From Background) = 14 (2) Intelligence: 8 (-1) Wisdom: 15 +2 (from Background) = 17 (3) Charisma: 10 (0) Class: Cleric Equippment (A): Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Skill Proficiencys: Choose 2: History, Insight, Medicine, Persuasion, or Religion -Medicin -Persuasion Saving Throws: Wisdom Charisma
Spieler (10) - Manfred Hase - Snoop - Kobold - Soulknife Rogue 10 - Harpers (10) Flammenklinge – Quedania Ebrathir – Shadar-kei – Hexenmeister – Fiend 9 – Kämpfer 1 (10) Ineverexist - Melina Greyward - Kenku - Life Cleric of Illmater 10 (8) Eike - Chiv- Eladrin - Archfey Warlock 8 - Golden Vault Sparetime gamer - Rohon- Dragonborn ????? Story Award: Caught Ilfyr’s Eye Ilfyr, the Archfey of the Acre Wood, was thoroughly entertained by your performance in Ermyar’s experiment, and has left you with a little gift. He will be keeping an eye out for you should you find yourself in his domain again in the future.
*** TRADE ENTRY ***
Traded Iron Bands of Bilaro for Devotee´s Censer from Ulgier