Show Log Entry
Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Session
Date Played
2024-02-21 23:57:00 UTC
2024-02-21 23:57:00 UTC
Levels Gained
1
1
GP +/-
11207
11207
Downtime +/-
10.0
10.0
Location Played
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
Notes
**Spieler** (10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4 (7) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 7 - Harpers (8) I_never_exist - Milina Greyward - Kenku - Cleric Life Domain (Ilmater) 8 - none (7) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 7 - none (9) Jannis D. - Wonka Ohnewald - Halforc - Star Druid 9 **Consumables** 2 spells scroll of greater restoration **Rewards** 1. First Weapon Returned. The party receives max gold (DMs Guide’s “Unspecified Treasure Allowance Per Adventure” table)* and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 5 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads, 10, 4, 8, 8, 9, 17), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level, can claim one of these legendary items for their own use. **Blessing of Protection**
**Spieler** (10) KaNarlist - Ahsoka - Air Genasi Monk 6 / Fighter 4 (7) Bramymond - Prof. Alastor Jones - V.human - Wizard: School of Conjuration 7 - Harpers (8) I_never_exist - Milina Greyward - Kenku - Cleric Life Domain (Ilmater) 8 - none (7) Arikatzi020 - Rashaa "Forgotten One" - Aasimar - The Genie Warlock lvl 7 - none (9) Jannis D. - Wonka Ohnewald - Halforc - Star Druid 9 **Consumables** 2 spells scroll of greater restoration **Rewards** 1. First Weapon Returned. The party receives max gold (DMs Guide’s “Unspecified Treasure Allowance Per Adventure” table)* and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 5 +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads, 10, 4, 8, 8, 9, 17), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level, can claim one of these legendary items for their own use. **Blessing of Protection**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Goggles of Night | Uncommon | true | |||
Wonderous item: While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Ring of Protection | Rare | true | |||
Ring, rare (requires attunement) You gain a +1 bonus to AC and saving throws while wearing this ring. | |||||
Ring of Spell Storing | Rare | true | |||
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Stone of Good Luck | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Longbow +2 | Rare | true | |||
You have a +2 bonus to attack and damage rolls made with this magic weapon. | |||||
Chain Mail +1 | Rare | true | |||
Type: Heavy, Armor; Cost: 75gp, Weight: 55lb., Stealth: Disadvantage; Strength: 13 Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. |