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Adventure Title
Character Creation level 5
Session
Date Played
2023-08-18 22:36:00 UTC
Levels Gained
4
GP +/-
25
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
Milina Greyward - Kenku - Cleric Life Domain BG: Noble -Ability Scores- Strenght: 14 (2) Dexterity: 12 (1) Constitution: 13 + 1 = 14 (2) Intelligence: 8 (-1) Wisdom: 15 +2 (from Race) = 17 (3) Charisma: 10 (0) -Proficiencys- Saving Throws: Wisdom Charisma Skills: Insight History Medicine Perception Persuadion Religion Weapons&Armor: Simple Weapons Light Armor Medium Armor Heavy Armor Shields Languages: Common, Auran, Celestial Tools: Playing card set -Equippment- class: 01-Chain Mail 01-Mace 01-Shield 01-Light Crossbow 01-Crosbow Bolts (20) 01-Holy Symbol (on Shield) Priest´s Pack: 01-Backpack 01-Blanket 10-Candles 01-Tinderbox 01-Alms Box 02-Block of incense 01-Censer 01-Vestments 02-Ration 01-Waterskin- Background: 01-Carpenter´s tools 01-Shovel 01-Iron Pot 01-Set of Fine clothes 01-bag with 25 GP Background Feat from Playerguide v. 13 Tough Lvl 4 Ability Improvement: +1 Strength +1 Wisdom Lvl 5 Item: Amulett of Devout +1 Lvl 8 Ability score Improvement: Feat: Warcaster Prerequisite: The ability to cast at least one spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: -You have **advantage on Constitution saving throws that you make to maintain your concentration on a spell** when you take damage. -You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. -When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Magic Items

Name Rarity Location Table Result Counts?
Amulett of Devout +1 Uncommon true
Wondrous item, (requires attunement by a cleric or paladin) This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.