Show Log Entry

Adventure Title
CCC-TRI-05 NIGHT1-1 Hunt of Malar
Session
Date Played
2024-03-23 00:22:00 UTC
Levels Gained
GP +/-
1000
Downtime +/-
10.0
Location Played
DM Name
Boerns2010
DM DCI Number
12131415
Notes
**Spieler** (10) Shinigami/Max - Aronin Hagan - Shadarkai - Bladesinger 10 - none (9)Kiri - Dizecha - Dragonborn - Oath of Conquest Paladin 9 (10) I_never_exist - Sam - Amethyst Dragonborn - Drakewarden Ranger 10 (10) Christian K. - M'Tembezi - Tabaxi - Cleric 7 / Ranger 3 - Emerald Enclave (7) Dixer - Skahn von Clan - Dragonborn - Oath of Devotion Paladin 7 - no faction **Consumables** Scroll of Magic Weapon 2nd-Level Transmutation Casting Time: 1 bonus action Range: Touch Components: V, S Duration: Concentration, up to 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Magic Items

Name Rarity Location Table Result Counts?
Horn Of Valhalla (Silver) Rare true
Wondrous item, Wondrous Item, rare You can use an action to blow this horn. In response, 2d4 + 2 warrior spirits from the plane of Ysgard appear within 60 feet of you. These spirits use the berserker statistics from the Monster Manual. They return to Ysgard after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again until 7 days have passed. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.