Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Boots of False Tracks
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Unbreakable Arrow
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Weapon (arrow), common Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field.
Smoldering Armor
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Armor (studded leather), common This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn.
Ersatz Eye
common
DDAL 10-00 Ice Road Trackers
Show
Notes:
Wondrous item, common (requires attunement) This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc.
(UC) Wand of Web
uncommon
DDAL05-07 Chelimers Descent
Show
Notes:
Wand, uncommon (requires attunement by a spellcaster) This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. This wand has 7 charges. While holding it, you can use an action to expend one of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6+1 charges daily at dawn. If you expend the wand’s last charge, roll a d20. 0n a 1, the wand crumbles into ashes and is destroyed.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of False Tracks | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous item, common These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems. Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. |
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Unbreakable Arrow | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Weapon (arrow), common Gifted to you by Shaktal of the Reghed Wolf Tribe, this arrow proves to Wolf Tribe members loyal to Aluka that the bearer is a friend and ally. This arrow can’t be broken, except when it is within an antimagic field. |
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Smoldering Armor | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Armor (studded leather), common This leather armor smells of blood and gnoll sweat, and the stench can’t be removed. Wisps of harmless, odorless smoke rise from this armor while it is worn. |
||||||
Ersatz Eye | common | DDAL 10-00 Ice Road Trackers | Show | |||
Notes:
Wondrous item, common (requires attunement) This particular eye was recovered from an ancient orc burial site and it appears oversized and orcish while embedded in your eye socket. This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in your eye socket, it can’t be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. While you’re attuned to the ersatz eye, you can read and understand, but not speak Orc. |
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(UC) Wand of Web | uncommon | DDAL05-07 Chelimers Descent | Show | |||
Notes:
Wand, uncommon (requires attunement by a spellcaster) This short, squat wand is fashioned from single piece of white wood tipped with a pair of black diamonds cut to resemble spinnerets. This wand has 7 charges. While holding it, you can use an action to expend one of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6+1 charges daily at dawn. If you expend the wand’s last charge, roll a d20. 0n a 1, the wand crumbles into ashes and is destroyed. |