Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Bulletproof Vest (+1 Breastplate)
rare
SJ-DC-LEGIT-SB-02 Club Diamond
Show
Notes:
You have a +1 bonus to AC while wearing this breastplate. Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal. A black tactical vest meant to block ballistic fire. A removable patch on the back reads "SUNCORP SECURITY". This item can be found in the Dungeon Master's Guide (DMG)
Ring of Free Action
rare
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Ring of Free Action Ring, major tier, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Breastplate +1 (Medium Armor)
uncommon
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Medium armor, major tier, rare 20 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Helm of Underwater Action
uncommon
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Metal Baton with Continual Flame
common
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Metal Baton with Continual Flame Continual Flame Enchantment: A flame, equivalent in brightness to a torch, springs forth from the baton. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
Folding Boat
rare
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
Wondrous item, minor tier, rare 4 lb. This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Broom of Flying
uncommon
DDHC00-GSM-07 Tammeraut's Fate
Show
Notes:
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.
You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.
Wand of Smiles
common
Trade Log
Show
Notes:
Wand of Smiles
Common
Wand of Smiles Wand, common This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Bulletproof Vest (+1 Breastplate) | rare | SJ-DC-LEGIT-SB-02 Club Diamond | Show | |||
Notes:
You have a +1 bonus to AC while wearing this breastplate. Strange Material. This armour is composed of ceramic plates and a weave of synthetic aramid fibers, rather than leather and metal. A black tactical vest meant to block ballistic fire. A removable patch on the back reads "SUNCORP SECURITY". This item can be found in the Dungeon Master's Guide (DMG) |
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Ring of Free Action | rare | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
Ring of Free Action Ring, major tier, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. |
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Breastplate +1 (Medium Armor) | uncommon | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
Medium armor, major tier, rare 20 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. |
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Helm of Underwater Action | uncommon | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
Helm of Underwater Action Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain darkvision with a range of 60 feet, and you gain a swimming speed of 30 feet. |
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Metal Baton with Continual Flame | common | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
Metal Baton with Continual Flame Continual Flame Enchantment: A flame, equivalent in brightness to a torch, springs forth from the baton. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. |
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Folding Boat | rare | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
Wondrous item, minor tier, rare 4 lb. This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Broom of Flying | uncommon | DDHC00-GSM-07 Tammeraut's Fate | Show | |||
Notes:
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. |
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Wand of Smiles | common | Trade Log | Show | |||
Notes:
Wand of Smiles |