Show Log Entry
Adventure Title
DDHC00-GSM-06 The Final Enemy
DDHC00-GSM-06 The Final Enemy
Session
Date Played
2022-10-14 19:04:00 UTC
2022-10-14 19:04:00 UTC
Levels Gained
1
1
GP +/-
-1655
-1655
Downtime +/-
-20.0
-20.0
Location Played
DM Name
Jannis D.
Jannis D.
DM DCI Number
33518
33518
Notes
Downtime Activity nach Abschluss irgendeines Saltmarsh-Adventures: Buy for 2500Gp and 30 Downtime Carpet of Flying Loot: 845 GP 1x Potion of Healing 1x Potion of Waterbreathing
Downtime Activity nach Abschluss irgendeines Saltmarsh-Adventures: Buy for 2500Gp and 30 Downtime Carpet of Flying Loot: 845 GP 1x Potion of Healing 1x Potion of Waterbreathing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Carpet of Flying | Very Rare | true | |||
Carpet of Flying Wondrous Item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly. Size Capacity Flying Speed 3 ft. x 5 ft. 200 lb. 80 feet 4 ft. x 6 ft. 400 lb. 60 feet 5 ft. x 7 ft. 600 lb. 40 feet 6 ft. x 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal capacity. Notes: Set: Speed (Flying), Movement, Utility, Exploration | |||||
Silver Raven Figurine of wondrous Power | Uncommon | true | |||
Silver Raven Figurine of wondrous Power Wondrous item, major tier, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Silver Raven. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. | |||||
Cloak of the Manta Ray | Uncommon | true | |||
Wondrous item, minor tier, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. | |||||
Mithral Plate Armor | Uncommon | true | |||
Heavy armor, minor tier, uncommon 65 lb. AC 18 Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. |