Adventure Logsheet
Race: Bugbear Lvl 5 Start Str: 10 Dex: 15 (+2) Con: 14 Int: 8 Wis: 15 (+1) Cha: 8 ASI: Dex, Wis Language: Common, Goblin Skill Proficiency: Stealth Darkvision: 60 ft Class: Ranger Proficiencies Armor: light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Insight, Perception, Survival Starting Equipment: leather armor 2 shortswords explorers pack longbow + 20 arrows Explorer's Pack: Backpack bedroll mess kit tinderbox torch (10) rations (10) waterskin (1/2 gallon) hempen rope (50 feet) Favored Foe statt Favored Enemy Deft Explorer statt Natural Explorer -> Stealth Expertise, Orc & Undercommon Primal Awareness Optional statt Primal Awareness Level 3 Conclave: Gloom Stalker -> 3rd Level: Disguise Self -> 5th Level: Rope Trick Umbral Sight -> 90ft Darkvision Level 4 ASI: Sharpshooter Feat Background: Criminal Skill Proficiencies: Deception, Stealth Tool Proficiencies: One type of gaming set, thieves tools Languages: None Equipment: a crowbar, a set of dark common clothes inclding a hood, pouch containing 15gp Feature: criminal Specialty There are many kinds of criminals, and within a thieves' guild or similar criminal organization, individual members have particular specialties. Even criminals who operate outside of such organizations have strong preferences for certain kinds of crimes over others. Choose the role you played in your criminal life, or roll on the table below: Hired Killer Criminal Contact You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Personality Traits: The best way to get me to do something is to tell me I can't do it. I always have a plan for what to do when things go wrong. Ideals: Redemption. There's a spark of good in everyone. (Good) Bonds: My ill-gotten gains go to support my family. Flaws: When I see something valuable, I can't think about anything but how to steal it. Backstory: Bonk ist ein junger, in kriminelle Machenschaften geratener Bugbear, der als heranwachsender im Underdark ums Ăberleben gekĂ€mpft. Bedingt durch seine Herkunft hat er gelernt, im Schatten zu ĂŒberleben und nutzt dies um sich als Auftragsmörder zu verdienen. Mittlerweile wandert er auf Faerun umher um weitere AuftrĂ€ge zu erhalten. Dies tut er, um seine Familie zu ernĂ€hren. Er hat nĂ€mlich zwei Söhne, Tik und Bor, sowie seine Gemahlin Vetar. Auch wenn er auf dunkel Pfaden wandelt, so glaubt er an das gute in den Humanoiden, denen er begegnet, da er bisher viele gute Erfahrung gemacht hat. Sie leben gemeinsam in den Gassen von Baldur's Gate.
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Gekauft: Thieves' Tools = -25 GP Verkauft: Longbow = +50/2 GP Endwert Momentan 15 - 0 GP = 15 GP
Story Award â Embers Remain We left the Macguffin in the hands of Brenda von der Logistik The following crew members were left alive. (Mark those that were not killed). â¶ Oreson Weld, the Captain (killed) â¶ Ghost Breaker, the Bosun (not killed) â¶ Derek Gun, the Helmsman (not killed) â¶ Phoebe Synthesis, the Gardener (not killed) â¶ Crocodile, the Engineer (not killed) â¶ Corvus IX, the Patron (not killed) Teilnehmer: Inra Minara, Bonk "Schattenspitze", Gracie, Belzes, Alistair, Fimby Loot vom Abenteuer: 2500 GP in Platinbarren pro Person -> 416,66 Magic Items: Keoghtomâs Ointment mit 5 Dosen Elemental Essence Shard Lvl 6 vom Abenteuer Fighter 1 Fighting Style: Superior Technique Maneuver: Ambush
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Gekauft: Component Pouch: -25 GP Studded Leather Armor: -45 GP Verkauft: Leather Armor: -10/2= 5 GP Endwert Momentan 431.66 - 65 GP = 366 GP 366 GP