Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Healing Potion
common
SJA-01 - Orientation
Show
Notes:
Gekauft von einem 50 GP Voucher
đź—ą Chardalyn Earring (Headband of Intellect)
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.
Your Intelligence score is 19 while you wear this earring.It has no effect on you if your Intelligence is 19 or higher without it.
Hat of Disguise
uncommon
SJ-DC-RTR-02 The Ship
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Minor Property: Beacon
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Healing Potion | common | SJA-01 - Orientation | Show | |||
Notes:
Gekauft von einem 50 GP Voucher |
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đź—ą Chardalyn Earring (Headband of Intellect) | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. Your Intelligence score is 19 while you wear this earring.It has no effect on you if your Intelligence is 19 or higher without it. |
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Hat of Disguise | uncommon | SJ-DC-RTR-02 The Ship | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |