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Adventure Title
SJ-DC-YZ – 02 – 01 – where the path may lead us
Session
Date Played
2022-10-25 18:00:00 UTC
Levels Gained
2
GP +/-
805.8
Downtime +/-
0.0
Location Played
DM Name
Yaidz
DM DCI Number
9319116343
Notes
Gruppe: Eghan, De Gulden Pierre, Wonka, Gracie, Belzes ## Loot vom Abenteuer: 4029 Gp / 805,8 GP ## Magic Items: Potion of Growth, Fass mit Smokepowder Greatsword +2, Talking Doll, Brief von Hozka Prfat ## Lvl 7 vom Abenteuer ### Battlemaster 7 -> Know your Enemy +1 Superiority Dice +2 Maneuver Grapling Strike Menacing Attack ## Lvl 8 Catching Up (-10 Downtime) Battlemaster 8 ASI: +2 STR -> Str 20

Magic Items

Name Rarity Location Table Result Counts?
☐ Greatsword +2 Rare false
Weapon (greatsword), rare You have a +2 bonus to Attack and Damage Rolls made with this Wooden Greatsword This Greatsword has mysterious symbols on it. These runes seem to have a connection to the light of a Solar. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional10 feet, or to extinguish the light.
☐ Talking Doll Common false
Wondrous item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. The pocket watch may say one of the following sentences: Roll 1d8 1 Click Clack. You should hurry! 2 I wish I would be a real clock tower. 3 It`s killing time! 4 Which animal always knows the time? A watch dog! 5 They always say: "Time waits for no one.". But i guess i can wait for you. 6 The best thing you can do is to let the clock work. 7 I wonder if a clever clock is called clockwise. 8 Oh no, my gears are breaking! HEHE Just a joke.
☐ Smokepowder Keg Uncommon false
Wondrous item, uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the Barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting Dispel Magic on smokepowder renders it permanently inert. AL Regeln -> 5 Schuss für Schusswaffen