Adventure Logsheet
Race: Half Drow Elf Class: Divine Soul Sorcerer 1 Background: Far Traveler (Wanderer) Alignment: Lawful Good Proficiencies: Constitution Charisma Arcana Insight Perception Religion Languages: Abyssal Infernal Elvish Common Stats: Str: 8 Dex: 13 + 1 Race Con: 15 + 1 Race Int : 10 Wisdom: 10 Charisma: 15 + 2 Race HP = 6 + 3 = 9 Hit Dice = 1 Items 1x Arcana Focus 1x Quarterstaff 2x Dagger 1x Explorer's Pack Cantrip Spells Dancing Lights (Race) Ray of Frost Guidance Mind Sliver Shocking Grasp Level1 Cure Wounds (Lawful Good Divine Soul) Shield Thunderwave
Loot: 59,11 Gold durch diverse Gems und Statue 1 greater Healing Potion 1 Vial Containing oil of slipperiness Level up Warlock: Invocations: Agonizing Blast Devils Sight Spell: Comprehend Languages From Race: Faerie Fire
Loot 347,5 Gekauft 2x Find Familiar Materialien = -20 gold -> 327,5 g 1 Spell scroll Shape Water 1 Spell Scroll Light 2 Potions of Healing 1xPotion of Water Breathing
40 g Loot Potion of Fire Breath -400 g Breastplate
1,85 g loot Used 1x find Familiar Components Used 1x greater Healing Potion
Mithril Medallion (125 GM) Obsidianring - Faerzress has transformed Pelek’s obsidian ring into a single-use magic item. When a living creature puts it on, the ring disappears, and the creature’s skin becomes as hard as obsidian for the next hour. For as long as the effect lasts, the creature gains the benefit of a stoneskin spell. 1 Potion of Healing (bei Ukarim) 1 Potion of greater Healing (bei Stony) 1 Potion of Fire Breath (bei Lunara) 1 Potion of psychic Resistance (bei Ukarim) 2 herbalism kits, 1 poisoner’s kit, and 10 healer’s kits. 9 Vials of Acid 10 Vials of Alchemist's Fire
5x Keoghtom's Ointment This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. 46.5/5= 9.3 g per person Items for 350g 2x crystals (flashbombs) - shed dim light in a 10-foot radius. A sharp blow to one of the crystals, including throwing it so it impacts a hard surface, causes it to burst in a 10-foot-radius flash of blinding light. Any creature within the radius must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A creature blinded by this effect repeats the Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.
Found 3 purple worm eggs
Reise im Underdark
1x Potion of Greater Healing 1x Scroll of Potection (Fiends) +2 studded leather armor, +2 shortsword bag of holding remove curse and spider climb scrolls Kurz vor Nielichthain
+1 Weapon Weapon (any), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. -40 gold find Familiar Stuff -50g Entry Town (weil ich nen Drow bin)
-1 x find Familiar Stuff -4 gold Unterkunft 433 gp 3 sp & 3 cp alle Trank der Unsichtbarkeit (Lunara) Yellow Diamond Elemental Gem (Karazan)
360 gp für alle außer Glabbagool) für Karazan, Zek, Luni und Ukarim 50 gp je -1x find Familiar stuff
Tentacle Rod DMG p208 Rod, rare (requires attunement) Major tier 2 lb. Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. Found On: Magic Item Table G
-1g Ball Bearings (bag of 1,000) -15g Clothes fine
Stopped during a battle against duegar
Found: * potion of fire breath * spell scroll of lesser restoration * potion of greater healing
Fought Jubilex. It escaped.
Received Consumable: * Amulet of Protection from Fiends (Scroll in Form of an Amulet that everybody can use)****
Found consumables: - spell scroll shield (1st) - spell scroll phantasmal force (2nd) - potion of gaseous form
Found 3 purple worm eggs
Found consumables: * scroll of greater invisibility (4th) *
1000 gold and A 6,000 gp diamond 7000/5 Persons = 1400 gp
Defeated the demon lords. Finished the campaign. Titles. You gain the title: Hammer of the Iron Tabernacle. When interacting with a dwarf, duergar, or another NPC familiar with the history of Gauntlgrym, you are known as a hero of legend. You have advantage on Charisma checks when interacting with these people. Additionally, among the dwarves of Gauntlgrym, you gain the benefit of the Noble background Position of Privilege feature as described in the Player’s Handbook. Property. You have been gifted a manor in the city of Gauntlgrym. While in the city, you pay only half the normal lifestyle expenses incurred while spending downtime days. The Great Forge. The character may keep a suit of adamantine or mithral armor of a type of their choosing. While wearing the armor, you have advantage on saving throws against poison and you can always successfully determine how far underground you are. This armor is a unique magic item. Spoils of a Defeated Drow. Bruenor has in his possession a cloak of arachnida which he took from a defeated drow. If a character cannot or will not take armor from the Great Forge, Bruenor will offer the cloak as an alternative.