Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
+1 dagger common DDHC-OotA Out of the Abyss - Chapter 2 Show
Notes:

The hilt has a spider design

Adamantine Half Plate Armor uncommon Reward DDHC-OotA Out of the Abyss Show
Notes:

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Drow Dagger +1 uncommon Treasure Chest DDHC-OotA Out of the Abyss Show
Notes:

A +1 dagger with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture (see Drowcraft Items).

Drow Longsword +2 rare Trogdolytes DDHC-OotA Out of the Abyss Show
Notes:

Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” The sword is of drow manufacture (see Drowcraft Items).

Gem of Seeing rare Treasure Hoard Beholder DDHC-OotA Out of the Abyss Show
Notes:

Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn.

Kriegshammer +1 uncommon DDHC-OotA Out of the Abyss - Chapter 8 Show
lantern of revealing (without oil) uncommon DDHC-OotA Out of the Abyss DDHC-OotA Out of the Abyss Show
Mace common In the glibbery Thing Underwater cave DDHC-OotA Out of the Abyss - Chapter 2 Show
Notes:

The mace is a common magic item. While attuned the weapon, its wielder can use an action to make the head of the mace alight with green flame, or use an action to extinguish the flame. While the mace is “lit,” it glows as brightly as a torch and deals an extra 1 fire damage on a hit.

Mariner's Armor uncommon Schatztruhe Im Boot DDHC-OotA Out of the Abyss - Chapter 3 Show
Notes:

Armor (light, medium, or heavy), uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.

Necklace of Adaptation uncommon Treasure Hoard Beholder DDHC-OotA Out of the Abyss Show
Notes:

Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Piwafwi (Cloak of Elvenkind) uncommon Reward DDHC-OotA Out of the Abyss Show
Notes:

Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

Ring of Free Action rare Skeleton near in Purple Worm Lair DDHC-OotA Out of the Abyss Show
Notes:

Ring of Free Action Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Robe of Eyes rare Treasure Hoard Beholder DDHC-OotA Out of the Abyss Show
Notes:

Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Stone of Controlling Earth Elementals rare Belohnung? DDHC-OotA Out of the Abyss - Chapter 6 Show
Notes:

Wondrous item, rare
Major tier
5 lb.
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Found On: Magic Item Table G

Tentacle Rod rare Belohnung? DDHC-OotA Out of the Abyss - Chapter 6 Show