Garvo "Tinyhat" Sparklegem Character Sheet
Bag of Holding,
Goggles of Night,
Wand of the War Mage +1
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2022-09-18 22:52 | Purchase Log | -50 | Show Purchase | |||||
Buy: |
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2022-09-18 21:23 | DDAL08-02 Beneath the City of the Dead | 1 | 50 | 10 | Goggles of Night, Wand of the War Mage +1 | Show | ||
-2xPotion of Healing used 5th level Magic Item: |
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2022-09-09 17:26 | Purchase Log | -90 | Show Purchase | |||||
Buy: Sell: |
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2022-09-07 23:24 | DDHC-CM-04 Shemshime's Bedtime Rhyme | 1 | 80 | 10 | Bag of Holding | Show | ||
Potion of heroism Potion of gaseous form Mitspieler: Jinna, Adric, Varis, Willy |
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2022-09-04 21:06 | SJ-DC-HAM01 Hamster Missing! | 2 | 90 | Hamster Claw Tattoo (Eldritch Claw Tattoo) | Show | |||
Smokepowder Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. +1 lvl Sorcerer (-10+10 Downtime) |
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2022-08-31 16:43 | Char creation | 20 | Show | |||||
Race: Rock Gnome Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus Undying Expanded Spells Spell Level Spells Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2022-09-18 22:52 | Purchase Log | Show Purchase | ||||||
Buy: |
||||||||
2022-09-18 21:23 | DDAL08-02 Beneath the City of the Dead | 10 | Show | |||||
-2xPotion of Healing used 5th level Magic Item: |
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2022-09-09 17:26 | Purchase Log | Show Purchase | ||||||
Buy: Sell: |
||||||||
2022-09-07 23:24 | DDHC-CM-04 Shemshime's Bedtime Rhyme | 10 | Show | |||||
Potion of heroism Potion of gaseous form Mitspieler: Jinna, Adric, Varis, Willy |
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2022-09-04 21:06 | SJ-DC-HAM01 Hamster Missing! | Show | ||||||
Smokepowder Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. +1 lvl Sorcerer (-10+10 Downtime) |
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2022-08-31 16:43 | Char creation | Show | ||||||
Race: Rock Gnome Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus Undying Expanded Spells Spell Level Spells Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-09-18 22:52 | Purchase Log | -50 | Show Purchase | |||||
Buy: |
||||||||
2022-09-18 21:23 | DDAL08-02 Beneath the City of the Dead | 50 | 10 | Goggles of Night, Wand of the War Mage +1 | Show | |||
-2xPotion of Healing used 5th level Magic Item: |
||||||||
2022-09-09 17:26 | Purchase Log | -90 | Show Purchase | |||||
Buy: Sell: |
||||||||
2022-09-07 23:24 | DDHC-CM-04 Shemshime's Bedtime Rhyme | 80 | 10 | Bag of Holding | Show | |||
Potion of heroism Potion of gaseous form Mitspieler: Jinna, Adric, Varis, Willy |
||||||||
2022-09-04 21:06 | SJ-DC-HAM01 Hamster Missing! | 90 | Hamster Claw Tattoo (Eldritch Claw Tattoo) | Show | ||||
Smokepowder Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots, and a keg holds enough smokepowder for five hundred shots. If smokepowder is set on fire, dropped, or otherwise handled roughly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. +1 lvl Sorcerer (-10+10 Downtime) |
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2022-08-31 16:43 | Char creation | 20 | Show | |||||
Race: Rock Gnome Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Spellcasting Focus Undying Expanded Spells Spell Level Spells Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn’t make the save when it includes you in an area effect, such as the explosion of fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell. |