Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Thenturian Circlet (Circlet of Blasting)
uncommon
Endreward
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:
Wondrous Item, uncommon
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide.
Ward of the Martyr
uncommon
Session Reward
CCC-TAROT-0103 A Martyred Heart
Show
Notes:
Wondrous Item, uncommon
This periapt of health takes the form of a pair of silver bound hands on a rope made of the hair of penitents. A priest of Ilmater may use it as a holy symbol.
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.
Wand of Secrets
uncommon
Trade Log
Show
Notes:
Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle.
Lantern of Revealing
uncommon
Trade Log
Show
Notes:
Wondrous Item, uncommon
While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.
Spellwrought Tattoo of Pass without a trace
uncommon
Price
SJ-DC 00 ROTU Recesses of the Unknown
Show
Notes:
Wondrous Item (tattoo), Uncommon <-- is a Consumable
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
This item is found in the Tasha’s Cauldron of Everything, pg. 135
Dragonhide Belt, +1
uncommon
Level 5 Reward
CCC-TAROT-0107 The Seat of the Ruler
Show
Notes:
Wondrous Item, uncommon (+1), rare (+2), or very rare (+3) (Requires Attunement by a Monk)
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Instrument of Scribing
common
Enemy
SJ-DC-AFA-02 Trust Your Guts – And Your Instincts
Show
Notes:
Wondrous item, Instrument, common (requires attunement)
This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you.
The message can be up to six words long and is written in a language you know.
If you are a bard, you can scribe an additional seven words and choose to make the message glow faintly, allowing it to be seen in nonmagical darkness.
Casting dispel magic on the message erases it. Otherwise, the message fades away after 24 hours.
The instrument regains all expended charges daily at dawn.
If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency.
Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History.
Your expertise aids you in recalling lore related to your instrument.
Performance.
Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune.
As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.
Musical Instrument
Activity DC
Identify a tune 10
Improvise a tune 20
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
- Dieses Instrument scheint aus den Flammen der Höllen selbst gewirkt worden zu sein und wirkt stets warm auf den Spieler, klamme Finger sind mit dieser Guitarre Vergangenheit!
Horn of Silent Alarm (Guardian Property)
common
Celestial gift
SJ-DC 01 ROTU Recesses of the Unknown
Show
Notes:
Wondrous Item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Rope of Mending
common
Storage Room
SJ-DC-AFA-01 The Cold Gate
Show
Notes:
Wondrous item, common
You can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost or destroyed.
Minor Property: Wicked
When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer's urge to do so.
Kette des Gefallenen (Chain of Mending)
common
Cave of Horrors
SJ-DC-YZ–02–04–The Dark Dome
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
You can cut this 50-foot coil of metal chain into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A chain of mending is forever shortened if a section of it is lost or destroyed.
Strange Material: The item was created from a material that is bizzare given its purpose. Its durability is unaffected. Material: Steel
Name | Rarity ▼ | Location | Table | Result | Source | |
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Thenturian Circlet (Circlet of Blasting) | uncommon | Endreward | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
Wondrous Item, uncommon |
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Ward of the Martyr | uncommon | Session Reward | CCC-TAROT-0103 A Martyred Heart | Show | ||
Notes:
Wondrous Item, uncommon |
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Wand of Secrets | uncommon | Trade Log | Show | |||
Notes:
Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. This item is found on Magic Item Table B in the Dungeon Master’s Guide. |
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Lantern of Revealing | uncommon | Trade Log | Show | |||
Notes:
Wondrous Item, uncommon |
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Spellwrought Tattoo of Pass without a trace | uncommon | Price | SJ-DC 00 ROTU Recesses of the Unknown | Show | ||
Notes:
Wondrous Item (tattoo), Uncommon <-- is a Consumable |
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Dragonhide Belt, +1 | uncommon | Level 5 Reward | CCC-TAROT-0107 The Seat of the Ruler | Show | ||
Notes:
Wondrous Item, uncommon (+1), rare (+2), or very rare (+3) (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. |
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Instrument of Scribing | common | Enemy | SJ-DC-AFA-02 Trust Your Guts – And Your Instincts | Show | ||
Notes:
Wondrous item, Instrument, common (requires attunement) This musical instrument has 3 charges. While you are playing it, you can use an action to expend 1 charge from the instrument and write a magical message on a nonmagical object or surface that you can see within 30 feet of you. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument. Compose a Tune. Musical Instrument Minor Property: Strange Material |
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Horn of Silent Alarm (Guardian Property) | common | Celestial gift | SJ-DC 01 ROTU Recesses of the Unknown | Show | ||
Notes:
Wondrous Item, Common Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Rope of Mending | common | Storage Room | SJ-DC-AFA-01 The Cold Gate | Show | ||
Notes:
Wondrous item, common |
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Kette des Gefallenen (Chain of Mending) | common | Cave of Horrors | SJ-DC-YZ–02–04–The Dark Dome | Show | ||
Notes:
Source: Xanathar's Guide to Everything |