Show Log Entry
Adventure Title
DDAL-DRW01 Breaking Umberlee’s Resolve
DDAL-DRW01 Breaking Umberlee’s Resolve
Session
Date Played
2023-01-31 22:56:00 UTC
2023-01-31 22:56:00 UTC
Levels Gained
1
1
GP +/-
280
280
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
FredericT
FredericT
DM DCI Number
Notes
**Endreward: 280GP** = +280GP <br> **Consumables** -1 Health Potion <br> **Magic Items** Iron Bands of Bilarro <br> **+1 Level** Ability Score Improvement: +2 CH + 1 Level 4 Spell: Summon Greater Demon
**Endreward: 280GP** = +280GP <br> **Consumables** -1 Health Potion <br> **Magic Items** Iron Bands of Bilarro <br> **+1 Level** Ability Score Improvement: +2 CH + 1 Level 4 Spell: Summon Greater Demon
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Iron Bands of Bilarro | Rare | Reward | true | ||
Wondrous item, rare, Table G This rusty Iron Sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the Command Word and throw the Sphere at a Huge or smaller creature you can see within 60 feet of you. As the Sphere moves through the air, it opens into a tangle of metal bands. Make a ranged Attack roll with an Attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target is Restrained until you take a Bonus Action to speak the Command Word again to release it. Doing so, or missing with the Attack, causes the bands to contract and become a Sphere once more. A creature, including the one Restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the Restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can’t be used again until the next dawn |