Adventure Logsheet
Race and Class Oficial Race: Elf( Woodelf) +2 Dex, +1 Wis Class: Swarmkeeper Ranger(5) <br> Fav Enemy: Fiends Fav Enemy Language: Infernal Nat Explorer: Forest <br> Ability Scores (Point Buy) Str: 10 Dex: 15(+2) Con: 14 Int: 8 Wis: 15(+1) Cha: 8 <br> ASI: Str, Dex Skill Profiency: Animal Handling, Insight, Nature, Perception (Elf), Athletics+Survial (Outlander) <br> Profiencies Armor: Light, Medium, Shields Weapons: Simple, Martial Tools: Drum <br> Background: Outlander Fighting Style: Archery Feat: Sharpshooter, Magic Initiate (Background Feat, see AL Player Guide v.13) Class Feat: Gathered Swarm, Swarmkeeper Magic <br> Spells: from Ranger: Lvl1: Ensnaring Strike, Hunter's Mark, Zephyr Strike, Sanctuary (Magic Initiate) Lvl2: Spike Growth from Swarmkeeper: Cantrip: Mage Hand (Swarm), Guidance + Spare the Dying (Magic Initiate) Lvl1: Faerie Fire Lv2: Web <br> Starting Equipment Longbow, Quiver, Arrows (20), Scale Mail, Shortsword, Spear from Outlander: Staff, Hunting Trap, Trophy from an Animal You Killed, Traveler's Clothes, Belt Pouch Explorer's Pack GP: 10 Magic Item: Longbow+1 (Starting Play at 5th level) <br> <br> Aditional Information Link zum open log: https://www.adventurersleaguelog.com/users/40522/characters/93731 Playing Experience: Beginner
Gnolle + Fiends Char gestorben +500 Gold gegen Levelaufstieg entschieden
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-1 G: quiver of normal arrows (20) -25G: Component Pouch =-26G
Adventure Logsheet
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-1 GP for Hempen rope (50ft) = -1GP
Endreward:1042GP = +1042GP <br> +1 Level: Favored Enemy Improvement: Dragons + Language: Draconic Natural Explorer Improvement: Underdark
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400GP: 8x Healing Potion (50GP) 750GP: 1x Half Plate 75 GP: 1x Potion of Climbing 10 GP: 1x Shield = -1235 GP
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Endreward: 1000 GP = +1000 GP <br> Consumables: * 1 x Potion of Greater Healing * 1x Potion of Growth * 1x Spell Scroll: Glyph of Warding <br> Mage Items: * Cloak of Manifestation * Figurine of Wondrous Power (Ebony Fly) <br> +1 Level * 1x Level 2 Spell: Silence * Swarmkeeper: Writhing Tide
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Buy Revivify Diamond: -300 GP
Change Ranger Stuff (Optional Features) * Natural Explorer into: Deft Explorer (Optional): Gain 2 Languages (Deep Speech+Primordial) * Primeval Awareness into: Primeval Awareness (Optional): Gain Speak with Animals+Beast Sense
Adventure Logsheet
currently in Dungeon
buy stuff+revive+rest+reenter Dungeon <br> Reward: 733GP = +733GP <br> Consumables: -4x Potion of Health <br> +1Level * Feat: Dungeon Delver * Change known Spell: Level 1 "Ensnaring Strike" into "Hail of Thorns" * Change known Spell: Level 2 "Spike Growth" into "Protection from Poison"
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Buy: * 4x Potion of Greater Healing a 100 GP = 400 GP * 1x Potion of Water Breathing = 100 GP * 1x Level 3 Scroll Revivify = 300 GP * 1x Quiver of Normal Arrows (20) = 1 GP = -801GP
Adventure Logsheet
Endreward: 2822,5 GP =+2822,5 GP <br> Magic Items: * Goggles of night * Stone of good luck.
Endreward: 3766,6 GP = +3766,6 GP <br> Consumables: 1x Scrolls Conjure Minor Elementals 1x Scroll Dispell Magic 1x Scroll Magic Mouth 1x Scroll of Fear 1x Potion of Mind reading 1x Potion of Flying
Endreward: 5420 GP = +5420 GP <br> Consumables: * Scroll of Protection from Fiends <br> Magic Items: * Boots of Striding and Springing * Ring of Protection * Ring of Spell Storing * Armor of Vulnerability (Cursed) <br> Special Rewards: 1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. ==> 5x bis zu rare Consumables: * 2x Chime of Opening (10uses) * 1x Oil of Etherealness * 1x Bead of Force (1d4+4=8 uses) * 1 Scroll of Raise Dead 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads: Wurf=64: 1x Bless, 2x Cure Wounds L3, 1x Greater Restoration, 1x Planar Ally), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. ==> Canaith Mandolin 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. ==> Blessing of Protection (Effect like Cloak of Protection) <br> + 1 Level: * Swarmkeeper Magic: Gaseous Form * 1 Level 3 Spell: Plant Growth * Change Feat Dungeon Delver into Elven Accuracy
Adventure Logsheet
Endreward: 725GP = +725GP <br> Consumables: -1x Potion of Greater Healing +1x Potion of Poison (Purle Vurm Flesh) <br> Magic Items: * Rhythm Maker's Drum * Masquerade Tattoo <br> +1 Level: * Deft Explorer Feature (Optional) * Nature's Veil (Optional) * Lands's Stride (Overlooked Class Feature from level 8)
Endreward: 416GP = +416GP <br> Consumables: -4 Arrows (after retrieving half) <br> Magic Items: * Ring of Fire <br> Character Changes: * Change Magic Innitiate Spells: old: 2x Cantrip: Spare the Dying+Guidance, Level 1 Spell: Sanctuary new: 2x Cantrip: Shape Water+Minor Illusion, Level 1 Spell: Feather Fall * Change Spells: old: Level 1: Hail of Thorn new: Level 1: Absorb Elements
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trade Item "Stone of Good Luck" (Uncommon) with Adric https://www.adventurersleaguelog.com/users/40522/characters/93936 received Item: "Bracers of Archery" (Uncommon)
Adventure Logsheet
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Buy: * 1x Sling: 1sp * 40x Sling Bullet: 8cp =-1GP
Endreward: 247 GP -25 GP Climbers Kit =+222 <br> Consumables: +1x Potion of Healing +1x Potion of Greater Healing * Alchemy Jug (Pair) <br> Magic Items: * Iron Bands of Bilarro * Censer of Controlling Air Elementals * Boots of the Winterlands