Show Log Entry
Adventure Title
FR-DC-CTT-01 Creepy Tavern Tales
FR-DC-CTT-01 Creepy Tavern Tales
Session
Date Played
2026-03-21 19:30:00 UTC
2026-03-21 19:30:00 UTC
Levels Gained
1
1
GP +/-
362
362
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
Notes
**Endreward: 625GP** Sell for Half Price: Chain Mail (+37GP) Buy: Revivify Dia (-300GP) **= +362GP** <br> **Consumables:** - Restorative Ointment (5 Charges) - Spellscroll of Revivify <br> **Magic Items:** * Sario's Spare Helmet "Dread Helm" * Robe of Usefull Items * Enspelled Breastplate * Deck of Illusions <br> **Common Items:** * Pipe of Remembrance <br> **Story Award** * Thom Lai is very thankful for you helping him to protect the "At Deaths Door" Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise (without your soul being destroyed or bound) your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate. (This Story Award can be used per AL Rules to resurrect an character after the adventures conclusion if the character stayed dead. See ALPG Rules.) * Story Award: Eternal Love You helped Sarion to calm down Lady Liriael and brought them together. If you want it or not in 20d10 years a crawling claw will come knocking at your door, window or grave with a wedding invitation... * Story Award: The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offered to teach you the art of alchemy. He also sells you gladly a lot of potions (For the right price) if you manage to actually find him again. (This story award has no mechanical advantage.) <br> **+1 Sorcerer Level:** * Font of Magic * Metamagic * 2x Level 1 Spell: Feather Fall, Jump
**Endreward: 625GP** Sell for Half Price: Chain Mail (+37GP) Buy: Revivify Dia (-300GP) **= +362GP** <br> **Consumables:** - Restorative Ointment (5 Charges) - Spellscroll of Revivify <br> **Magic Items:** * Sario's Spare Helmet "Dread Helm" * Robe of Usefull Items * Enspelled Breastplate * Deck of Illusions <br> **Common Items:** * Pipe of Remembrance <br> **Story Award** * Thom Lai is very thankful for you helping him to protect the "At Deaths Door" Inn. He offers you to bind yourself to the Inn so should you ever meet your untimely demise (without your soul being destroyed or bound) your soul will be drawn to the Inn to be either restored or to have a place to rest should you be contempt with your fate. (This Story Award can be used per AL Rules to resurrect an character after the adventures conclusion if the character stayed dead. See ALPG Rules.) * Story Award: Eternal Love You helped Sarion to calm down Lady Liriael and brought them together. If you want it or not in 20d10 years a crawling claw will come knocking at your door, window or grave with a wedding invitation... * Story Award: The Art of Transmutation Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offered to teach you the art of alchemy. He also sells you gladly a lot of potions (For the right price) if you manage to actually find him again. (This story award has no mechanical advantage.) <br> **+1 Sorcerer Level:** * Font of Magic * Metamagic * 2x Level 1 Spell: Feather Fall, Jump
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Deck of Illusions (Amu's kleines Buch) | Uncommon | true | |||
| "Dieses Buch namens "Amu's fabulous Tales of Toril" beinhaltet 34 Fabeln und Legenden über Helden und grandiose Monster die zumeist nur aus Bildern bestehen. Durch das einlegen des goldenen Buchbandes in eine Geschichte kann man den Hauptcharaktere Dieser als Illusion in die Realität rufen, Amu nutzt diese Fähigkeit des Buches oft um Besucher der Taverne zu verblüffen." Source: Dungeon Master's Guide Wondrous item, uncommon This box contains a set of parchment cards. A full deck has 34 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. 1d100 Illusion* 01–03 Adult Red Dragon 04–06 Archmage 07–09 Assassin 10–12 Bandit Captain 13–15 Basilisk 16–18 Berserker 19–21 Bugbear Warrior 22–24 Cloud Giant 25–27 Druid 28–30 Erinyes 31–33 Ettin 34–36 Fire Giant 37–39 Frost Giant 40–42 Gnoll Warrior 43–45 Goblin Warrior 46–48 Guardian Naga 49–51 Hill Giant 52–54 Hobgoblin Warrior 55–57 Incubus 58–60 Iron Golem 61–63 Knight 64–66 Kobold Warrior 67–69 Lich 70–72 Medusa 73–75 Night Hag 76–78 Ogre 79–81 Oni 82–84 Priest 85–87 Succubus 88–90 Troll 91–93 Veteran Warrior 94–96 Wyvern 97–00 The card drawer | |||||
| Robe of Usefull Items | Uncommon | true | |||
| Wondrous Item, Uncommon This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can take a Magic action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. The robe has two of each of the following patches: Bullseye Lantern (filled and lit) * Dagger * Mirror * Pole * Rope (coiled) * Sack In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly by rolling on the following table Results: * Bag of 100 GP * Bag of 100 GP * 10 gems worth 100 GP each * Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself * 10 gems worth 100 GP each * Riding Horse with a Riding Saddle * Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself * Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself * Spell Scroll Enlarge Reduce * 10 gems worth 100 GP each * Open pit (a 10-foot Cube), which you can place on the ground within 10 feet of yourself Wooden ladder (24 feet long) * 10 gems worth 100 GP each | |||||
| Halfplate of Nightterror (Enspelled Breastplate: Phantom Steed) | Rare | true | |||
| "This enchanted breastplate is made of a bound ghosts soul that protects its "wearer", as best as it can, through the application of force against the incoming attacks. Which causes them to either be pushed back or, like in the case of arrows for example, change the trajectory of projectiles so that the protected creature isn't hit. The ghost itself is friendly and likes to chat with the wearer of the plate during downtime. This plate once belonged to Thom Lai, an Lich who no longer has use for it. The latent magic inside this item also allows the wearer to summon Thom Lai's personal steed Nightterror which faithfully transports them to their destination." Magic Item Quirk (Metamorphic): The ghost can make itself invisible in case the wearer doesn't want a terrific looking ghostly breastplate, with skulls on it, visible when they walk into the local town. Minor Property (Guardian): The ghost can see in all directions which makes it easier to spot enemies, it will want the wearer of the Breastplate if dangers are nearby and grants a +2 to initative. Breastplate of Nightterror (Enspelled Breastplate) Source: Dungeon Master's Guide Armor (Medium Breastplate), Rare (Requires Attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the spell bound into the armor determines the spell’s saving throw DC and attack bonus, as well as the armor’s rarity, as shown in the following table. Spell: Phantom Steed (Spell) | |||||