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Adventure Title
DDHC0-DoIP-14 Woodland Manse
DDHC0-DoIP-14 Woodland Manse
Session
Date Played
2025-09-08 19:00:00 UTC
2025-09-08 19:00:00 UTC
Levels Gained
1
1
GP +/-
8
8
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Karrakasz
Karrakasz
DM DCI Number
Notes
**Endreward: 8GP** **= +8GP** <br> **Consumables:** - 1x Poison (Poisoner) + zig Pumpkins (1HP aber bei 5 Stück DC 12CON sonst 1d4h poisoned + 1x Dust of Disapeareance <br> **Magic Items:** * Staff of Birdcalls * Immovable Rod * Boots of Elvenkind <br> **Common Items:** * Cloak of Billowing <br> **+1 Level** * ASI: Mage Slayer, +1 ST
**Endreward: 8GP** **= +8GP** <br> **Consumables:** - 1x Poison (Poisoner) + zig Pumpkins (1HP aber bei 5 Stück DC 12CON sonst 1d4h poisoned + 1x Dust of Disapeareance <br> **Magic Items:** * Staff of Birdcalls * Immovable Rod * Boots of Elvenkind <br> **Common Items:** * Cloak of Billowing <br> **+1 Level** * ASI: Mage Slayer, +1 ST
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dust of Disapeareance | Uncommon | true | |||
DMG'24p255 Wondrous item, uncommon This powder resembles fine sand. There is enough of it for one use. When you take a Utilize action to throw the dust into the air, you and each creature and object within a 10-foot Emanation originating from you have the Invisible condition for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Immediately after an affected creature makes an attack roll, deals damage, or casts a spell, the Invisible condition ends for that creature. | |||||
Staff of Birdcalls | Common | true | |||
Staff, weapon, common Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Versatile (1d8) Mastery: Topple This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. | |||||
Cloak of Billowing | Common | true | |||
DMG'24p244 Wondrous item, common While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute. | |||||
Immovable Rod | Uncommon | true | |||
DMG'24p270 Rod, uncommon 2 lb. This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check. | |||||
Boots of Elvenkind | Uncommon | true | |||
Wondrous item, uncommon While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks. |