Adventure Logsheet
+12 GP (sell Light Crossbow for Half Price) -10GP (cast Find Familiar) -1GP (buy Cook Utensils) = 1GP <br> Species, Background and Class Species: Human Background: Custom Sage (+1 INT, +1 WIS, +1CHA) Class: Artificer (1) <br> Ability Scores (Point Buy) Str: 8 Dex: 8 Con: 8 Int: 15 (+1) Wis: 15 (+1) Cha: 15 (+1) <br> ASI: Constitution, Intelligence <br> Human Feat: Skilled AL-Origin Feat: Magic Initiate Skill Proficiency: Arcana+History (Artificer), Investigation+Medicine (Background), Perception (Human), Insight+Nature+Deception (Skilled) <br> Profiencies Armor: Light armor, medium armor, shields Weapons: Simple Weapons Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice (Cook's Utensils) <br> Spellcasting Artificer: 2x Cantrip: Acid Splash, Magic Stone Magic Initiate (Wizard): 2x Cantrip: Mind Sliver, Message + 1x Level 1 Spell: Find Familiar <br> Starting Equipment from Sage: 50 GP from Artificer: any two simple weapons (Sickle+Quarterstaff), a light crossbow and 20 bolts, scale mail, thieves’ tools <br> Dungeoneer’s pack
Endreward: 363 == 363GP <br> Consumables: * 1x Potion of Hill Giant Strength * 1x Keoghtom's Ointment (6 uses) * 1x Flask of Oil <br> Magic Items: * Slumbering Scaled Ornament * Dragon Slayer <br> Common: * 1x Acid Vial <br> +2 Artificer Level * Level 2: Infuse Item * Level 3: The Right Tool for the Job & Subclass: Armorer: Armorer Spells (Magic Missile, Thunderwave), Arcane Armor, Armor Model
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Sell for Half Price: * Scale Mail: +25 GP Buy: * Splint Armor: - 200GP * Dia for Homunculus: - 100GP == -275 GP