Show Log Entry
Adventure Title
Charcreation Level 3
Charcreation Level 3
Session
Date Played
2024-03-04 19:42:00 UTC
2024-03-04 19:42:00 UTC
Levels Gained
2
2
GP +/-
250
250
Downtime +/-
Location Played
Roll20
Roll20
DM Name
DM DCI Number
Notes
# **Char 1: Garreth** **Race and Class** Variant Human +1 DEX, +1 WIS Class: Monk 3 (Long Death) <br> **Ability Scores (Point Buy)** Str: 8 Dex: 15 (+1) Con: 14 Int: 10 Wis: 15 (+1) Cha: 8 <br> ASI: Str, Dex Skill Profiency: Acrobatics+Stealth (Monk), Medicine (Variant Human), Insight+Perception (Far Traveler) <br> **Profiencies** Armor: none Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: Playing Cards <br> Background: Far Traveler Feature: Tough (Background Feat), Magic Initiate (Variant Human) <br> Spellcasting (Magic Initiate Druid): Cantrips: Shillelagh, Resistance Level 1: Protection from Evil & Good <br> **Starting Equipment** from Monk: Quarterstaff, 10 Darts from Far Traveler: One set of traveler's clothes, Playing Cards, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp <br> Explorer's Pack GP: 15 <br> **Bio** <br> # **Char 2: Sness** **Race and Class** Kobold +2 Int, +1 Dex Class: Wizard 3 (Necromancy) <br> **Ability Scores (Point Buy)** Str: 8 Dex: 14 Con: 12 Int: 15 (+2) Wis: 14 (+1) Cha: 8 <br> ASI: Int, Wis Skill Profiency: Arcane+History (Background), Investigation+Religion (Wizard) <br> **Profiencies** Armor: none Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None <br> Background: Planar Philosopher + Scion of the Outer Planes: The Outlands Feature: Background Feature Planar Infusion: The Outlands <br> Spellcasting Cantrips: Chill Touch+Toll the Dead+Shocking Grasp (Wizard), Lighning Lure (Sorcerer from Draconic Sorcery), Mage Hand (Background) Level 1: Absorb Elements, Expeditious Retreat, Tasha's Caustic Brew, Mage Armor, Shield, Protection from Evil and Good, False Life, Thunderwave Level 2: Hold Person, Mind Spike <br> **Starting Equipment** from Wizard: Dagger, component pouch, spellbook from Plana Philosopher: A portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction's style <br> Scholar's Pack <br> **Bio** <br> # **Char 3: Ravenna** **Race and Class** Fairy +2 Cha, +1 Dex Class: Bard (Whispers) <br> **Ability Scores (Point Buy)** Str: 8 Dex: 15 (+1) Con: 14 Int: 10 Wis: 8 Cha: 15 (+2) <br> ASI: Dex, Cha Skill Profiency: Acrobatics+Deception+Performance+Persuasion+Stealth Level 3 Expertise: Deception+Stealth <br> **Profiencies** Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' Tools, Flute, Drum, Lute <br> Background: Spy: Feature: Background Feature: Criminal Contact <br> Spellcasting Cantrips: Druidcraft (Fairy), Friends+Vicious Mockery+Minor Illusion Level 1: Fairy fire (Fairy), Healing Word+Silent Image+Dissonant Whispers Level 2: Silence <br> **Starting Equipment** from Bard: Light Crossbow, Lute, Leather Armor, Dagger from Spy: A crowbar, a set of dark common clothes including a hood <br> Entertainer's Pack **Bio** <br> **Aditional Information** Link zum open log: https://www.adventurersleaguelog.com/users/40522/characters/108329
# **Char 1: Garreth** **Race and Class** Variant Human +1 DEX, +1 WIS Class: Monk 3 (Long Death) <br> **Ability Scores (Point Buy)** Str: 8 Dex: 15 (+1) Con: 14 Int: 10 Wis: 15 (+1) Cha: 8 <br> ASI: Str, Dex Skill Profiency: Acrobatics+Stealth (Monk), Medicine (Variant Human), Insight+Perception (Far Traveler) <br> **Profiencies** Armor: none Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: Playing Cards <br> Background: Far Traveler Feature: Tough (Background Feat), Magic Initiate (Variant Human) <br> Spellcasting (Magic Initiate Druid): Cantrips: Shillelagh, Resistance Level 1: Protection from Evil & Good <br> **Starting Equipment** from Monk: Quarterstaff, 10 Darts from Far Traveler: One set of traveler's clothes, Playing Cards, poorly wrought maps from your homeland that depict where you are in Faerûn, a small piece of jewelry worth 10gp in the style of your homeland's craftsmanship, and a pouch containing 5gp <br> Explorer's Pack GP: 15 <br> **Bio** <br> # **Char 2: Sness** **Race and Class** Kobold +2 Int, +1 Dex Class: Wizard 3 (Necromancy) <br> **Ability Scores (Point Buy)** Str: 8 Dex: 14 Con: 12 Int: 15 (+2) Wis: 14 (+1) Cha: 8 <br> ASI: Int, Wis Skill Profiency: Arcane+History (Background), Investigation+Religion (Wizard) <br> **Profiencies** Armor: none Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None <br> Background: Planar Philosopher + Scion of the Outer Planes: The Outlands Feature: Background Feature Planar Infusion: The Outlands <br> Spellcasting Cantrips: Chill Touch+Toll the Dead+Shocking Grasp (Wizard), Lighning Lure (Sorcerer from Draconic Sorcery), Mage Hand (Background) Level 1: Absorb Elements, Expeditious Retreat, Tasha's Caustic Brew, Mage Armor, Shield, Protection from Evil and Good, False Life, Thunderwave Level 2: Hold Person, Mind Spike <br> **Starting Equipment** from Wizard: Dagger, component pouch, spellbook from Plana Philosopher: A portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction's style <br> Scholar's Pack <br> **Bio** <br> # **Char 3: Ravenna** **Race and Class** Fairy +2 Cha, +1 Dex Class: Bard (Whispers) <br> **Ability Scores (Point Buy)** Str: 8 Dex: 15 (+1) Con: 14 Int: 10 Wis: 8 Cha: 15 (+2) <br> ASI: Dex, Cha Skill Profiency: Acrobatics+Deception+Performance+Persuasion+Stealth Level 3 Expertise: Deception+Stealth <br> **Profiencies** Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' Tools, Flute, Drum, Lute <br> Background: Spy: Feature: Background Feature: Criminal Contact <br> Spellcasting Cantrips: Druidcraft (Fairy), Friends+Vicious Mockery+Minor Illusion Level 1: Fairy fire (Fairy), Healing Word+Silent Image+Dissonant Whispers Level 2: Silence <br> **Starting Equipment** from Bard: Light Crossbow, Lute, Leather Armor, Dagger from Spy: A crowbar, a set of dark common clothes including a hood <br> Entertainer's Pack **Bio** <br> **Aditional Information** Link zum open log: https://www.adventurersleaguelog.com/users/40522/characters/108329