Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Dagger of Venom
rare
DDHC-HotDQ Chapter 7: Hunting Lodge
Show
Notes:
Weapon (dagger), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Arrow-Catching Shield
rare
Pereton Nest
DDHC-HotDQ Chapter 7: Hunting Lodge
Show
Notes:
Armor (shield), rare (requires attunement)
You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.
Tankard of Plenty
common
DDHC-HotDQ Chapter 8: Castle in the Clouds
Show
Notes:
Wondrous item, unique common
This golden stein is decorated with dancing dwarves and grain patterns.
If you speak the command word (“Illefarn”) while grasping the handle, the tankard fills with three pints of rich dwarven ale. The tankard has 3 charges. Using the tankard’s property expends 1 charge, and the tankard regains all expended charges daily at dawn.
Bag of Holding
uncommon
DDHC-HotDQ Chapter 8: Castle in the Clouds
Show
Notes:
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Bracers of Defense
common
DDHC-HotDQ Chapter 8: Castle in the Clouds
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Longbow +1
uncommon
DDHC-HotDQ Chapter 8: Castle in the Clouds
Show
Notes:
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Longsword +1
uncommon
DDHC-HotDQ Chapter 8: Castle in the Clouds
Show
Notes:
Melee weapon (martial, longsword), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
Leather Armor +1
uncommon
DDHC-HotDQ Chapter 8: Castle in the Clouds
Show
Dragontooth Dagger
rare
DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice
Show
Notes:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Ring of Cold Resistance
rare
DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice
Show
Notes:
Ring, rare (requires attunement)
You have resistance to cold damage while wearing this ring.
Belt of Hill Giant Strength
rare
DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants.
Half Plate, +2 (DM aproved)
rare
DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return
Show
Notes:
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Dagger of Venom | rare | DDHC-HotDQ Chapter 7: Hunting Lodge | Show | |||
Notes:
Weapon (dagger), rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. |
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Arrow-Catching Shield | rare | Pereton Nest | DDHC-HotDQ Chapter 7: Hunting Lodge | Show | ||
Notes:
Armor (shield), rare (requires attunement) You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead. |
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Tankard of Plenty | common | DDHC-HotDQ Chapter 8: Castle in the Clouds | Show | |||
Notes:
Wondrous item, unique common This golden stein is decorated with dancing dwarves and grain patterns. |
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Bag of Holding | uncommon | DDHC-HotDQ Chapter 8: Castle in the Clouds | Show | |||
Notes:
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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Bracers of Defense | common | DDHC-HotDQ Chapter 8: Castle in the Clouds | Show | |||
Notes:
Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Longbow +1 | uncommon | DDHC-HotDQ Chapter 8: Castle in the Clouds | Show | |||
Notes:
Weapon (longbow), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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Longsword +1 | uncommon | DDHC-HotDQ Chapter 8: Castle in the Clouds | Show | |||
Notes:
Melee weapon (martial, longsword), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. |
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Leather Armor +1 | uncommon | DDHC-HotDQ Chapter 8: Castle in the Clouds | Show | |||
Dragontooth Dagger | rare | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | Show | |||
Notes:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
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Ring of Cold Resistance | rare | DDHC-RoT Rise of Tiamat: Chapter 10 - Sea of Moving Ice | Show | |||
Notes:
Ring, rare (requires attunement) You have resistance to cold damage while wearing this ring. |
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Belt of Hill Giant Strength | rare | DDHC-RoT Rise of Tiamat: Chapter 11 and 12: Death to the Wyrmspeaker | Show | |||
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, your Strength score changes 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. |
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Half Plate, +2 (DM aproved) | rare | DDHC-RoT Rise of Tiamat: Chapter 17- Tiamat´s Return | Show | |||
Notes:
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. |