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Adventure Title
SJ-DC-AMAK-04: Starlight's Lament
SJ-DC-AMAK-04: Starlight's Lament
Session
Date Played
2023-06-25 20:00:00 UTC
2023-06-25 20:00:00 UTC
Levels Gained
1
1
GP +/-
420
420
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Ali K.
Ali K.
DM DCI Number
Notes
**Endreward: 420GP = 420GP** <br> **Consumables:** +1x Potion of Hill Giant Strength +1x Dust of Dryness (5 uses) <br> **Magic Items:** * Astromancy Archive * Talking Doll (Common) <br> **+1 Level:** * Fighter 5 -> Extra Attack
**Endreward: 420GP = 420GP** <br> **Consumables:** +1x Potion of Hill Giant Strength +1x Dust of Dryness (5 uses) <br> **Magic Items:** * Astromancy Archive * Talking Doll (Common) <br> **+1 Level:** * Fighter 5 -> Extra Attack
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Astromancy Archive | Rare | true | |||
Wondrous Item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied. | |||||
Talking Doll | Common | true | |||
Wondrous Item, common (requires attunement) While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. |