Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Javelin of Lightning uncommon Weaponchamber SJ-DC-YLD – 01 - 01 – Never lose hope Show
Notes:

Weapon (javelin), uncommon
This Armblade is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into the armblade when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The armblades property can’t be used again until the next dawn. In the meantime, the armblade can still be used as a magic weapon.
Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. This light is manifests in form of electric sparkling.

Talking Doll common Endreward SJ-DC-YLD – 01 - 01 – Never lose hope Show
Notes:

Wondrous item, common (requires attunement)
While this music box is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set a condition under which the box speaks or sings each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak.
It has the following song as default:

"Schatten und Tod mögen uns in dunkler Nacht ach so blagen,
Licht und Hoffnung werden sie am Ende doch immer verjagen.
Was auch immer passieren sollte,vertrau und lausche nur mir
Was auch immer ich tun muss, irgendwann bin ich wieder bei dir."

Rapier, +1 uncommon Vault DDHC-KftGV 02 The Stygian Gambit Show
Notes:

melee weapon
Category: Items
Damage: 1d8
Damage Type: Piercing
Modifiers: Melee Attacks +1, Melee Damage +1
Properties: Finesse
Weight: 2

Wand of Web uncommon Drow Matron Present Trade Log Show
Notes:

Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Googles of Night uncommon Endreward SJ-DC-RTR-01 The Captain Show
Notes:

Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.

Minor Property: Guardian
The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Clothes of Mending common SJ-DC-YLD-01-02-The forgotten place Show
Notes:

Source: Xanathar's Guide to Everything
Wondrous item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Periapt of Health uncommon SJ-DC-YLD-01-02-The forgotten place Show
Notes:

Wondrous Item, uncommon
You are immune to contracting any disease while you wear this pendant. If you are already infected with a disease, the effects of the disease are suppressed while you wear the pendant.
Quirk:
Muttering. The item grumbles and mutters. A creature who listens carefully to the item might learn something useful. The periapt will complain the whole time if it is not under water. While fully submerged it tells stories of how great Alturion once was.