Show Log Entry
Adventure Title
DDHC-KftGV 03 Reach for the Stars
DDHC-KftGV 03 Reach for the Stars
Session
Date Played
2023-05-21 19:00:00 UTC
2023-05-21 19:00:00 UTC
Levels Gained
1
1
GP +/-
220
220
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
TimoL
TimoL
DM DCI Number
Notes
**Endreward: 220GP = +220GP** <br> **Consumables:** +1x Potion of Healing +1x Oil of Sliperiness +1x Potion of Gaseous Form +3x Flask of alchemist’s fire +1x Assassin's Blood Poison +1x Scroll of Bane +1x Scroll of Dimension Door +1x Scroll of Armor of Agathys +1x Scroll of Arms of Hadar +1x Scroll of Sleep <br> **Magic Items:** * Ring of Jumping * Wand of Magic Missiles * Adamantine Plate Armor (DM aproved Reward) <br> **Other:** +1x Calligrapher's Supplies <br> **+1 Level:** * ASI: Feat Keen Mind (+1 INT) * Change Infusion Known "Homunculus" into "Replicate Magic Item"
**Endreward: 220GP = +220GP** <br> **Consumables:** +1x Potion of Healing +1x Oil of Sliperiness +1x Potion of Gaseous Form +3x Flask of alchemist’s fire +1x Assassin's Blood Poison +1x Scroll of Bane +1x Scroll of Dimension Door +1x Scroll of Armor of Agathys +1x Scroll of Arms of Hadar +1x Scroll of Sleep <br> **Magic Items:** * Ring of Jumping * Wand of Magic Missiles * Adamantine Plate Armor (DM aproved Reward) <br> **Other:** +1x Calligrapher's Supplies <br> **+1 Level:** * ASI: Feat Keen Mind (+1 INT) * Change Infusion Known "Homunculus" into "Replicate Magic Item"
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Jumping | Uncommon | true | |||
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
Wand of Magic Missiles | Uncommon | true | |||
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Adamantine Plate | Common | true | |||
heavy armor (armor) AC: 18 Category: Items Item Rarity: Standard Stealth: Disadvantage Weight: 65 Adamantine: This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. DM approved Reward |