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Adventure Title
DDHC-KftGV 03 Reach for the Stars
Session
Date Played
2023-05-21 19:00:00 UTC
Levels Gained
1
GP +/-
220
Downtime +/-
10.0
Location Played
Roll20
DM Name
TimoL
DM DCI Number
Notes
**Endreward: 220GP = +220GP** <br> **Consumables:** +1x Potion of Healing +1x Oil of Sliperiness +1x Potion of Gaseous Form +3x Flask of alchemist’s fire +1x Assassin's Blood Poison +1x Scroll of Bane +1x Scroll of Dimension Door +1x Scroll of Armor of Agathys +1x Scroll of Arms of Hadar +1x Scroll of Sleep <br> **Magic Items:** * Ring of Jumping * Wand of Magic Missiles * Adamantine Plate Armor (DM aproved Reward) <br> **Other:** +1x Calligrapher's Supplies <br> **+1 Level:** * ASI: Feat Keen Mind (+1 INT) * Change Infusion Known "Homunculus" into "Replicate Magic Item"

Magic Items

Name Rarity Location Table Result Counts?
Ring of Jumping Uncommon true
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Wand of Magic Missiles Uncommon true
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Adamantine Plate Common true
heavy armor (armor) AC: 18 Category: Items Item Rarity: Standard Stealth: Disadvantage Weight: 65 Adamantine: This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. DM approved Reward