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Adventure Title
CCC-GHC-BK1-03 - The Darkest Knight
Session
Date Played
2024-08-31 21:30:00 UTC
Levels Gained
1
GP +/-
1000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
Notes
**Endreward: 1000GP** = +1000GP <br> **Consumables:** * 1x Scroll of Identify **Magic Items:** * Tentacle Rod <br> **+1 Level:** * ASI: +2 Dex * Rebuild Level 8 feat: old (Athlete) -> new (Squat Nimbleness with Dex +1)

Magic Items

Name Rarity Location Table Result Counts?
Tentacle Rod Rare true
Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.