Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Clothes of Mending
common
Endreward
SJ-DC-RTR-PL-02 Stay Calm, Act Quickly
Show
Notes:
Wondrous item, common
This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.
Minor Property: Gleaming
This item never gets dirty.
Moon-Touched Sword
common
Hidden Crypta+Puzzle
CCC-GHC-BK1-01 Into the Border Kingdoms
Show
Notes:
Weapon (longsword), common
The blade of this longsword is etched with a hawk that has its wings spread and its talons extended.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item can be found in the Xanathar’s Guide to Everything.
Special. The mooned-touched sword is a common magic item. It is treated like a potion or scroll
Hat of Disguise
uncommon
Imposter
DDAL08-03 Dock Ward Double Cross
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at-will. The spell ends if the hat is removed. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
The entire length of this broad, red-silk ribbon is embroidered in gold thread.
While wearing it, the wearer can read and understand, but not speak, Undercommon.
Javelin of Lightning
uncommon
Inside Druid Isle
SJ-DC-RTR-PL-02 Stay Calm, Act Quickly
Show
Notes:
Weapon (javelin), uncommon
Simple weapon, melee weapon
2 lb.
1d6 piercing - thrown (30/120 ft.)
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Thrown:
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Clothes of Mending | common | Endreward | SJ-DC-RTR-PL-02 Stay Calm, Act Quickly | Show | ||
|
Notes:
Wondrous item, common |
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| Moon-Touched Sword | common | Hidden Crypta+Puzzle | CCC-GHC-BK1-01 Into the Border Kingdoms | Show | ||
|
Notes:
Weapon (longsword), common |
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| Hat of Disguise | uncommon | Imposter | DDAL08-03 Dock Ward Double Cross | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Javelin of Lightning | uncommon | Inside Druid Isle | SJ-DC-RTR-PL-02 Stay Calm, Act Quickly | Show | ||
|
Notes:
Weapon (javelin), uncommon |
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