Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Staff of Power very_rare Trade Log Show
Tome of the Stilled Tongue legendary CCC-GHC-BK03-09 A Convergence of Gods Show
Rod of Absorption very_rare PO-BK1-07 Beyond This Portal Show
Greater Silver Sword legendary PO-BK1-08 Dark Side of the Rune Show
Cubic Gate legendary DDAL08-17 The Tower of Ahghairon Show
Rod of Resurrection common DDAL08-18 Moving Day Show
Ioun Stone of Mastery common DDAL-DRW-EP-04 Tears Among the Tears Show
Knave's Eyepatch common DDAL-DRW-EP-04 Tears Among the Tears Show
Cloak of Arachnida common DDAL-DRW-EP-04 Tears Among the Tears Show
Potion of Mind Control (Monster) common DDAL-DRW-EP-04 Tears Among the Tears Show
Notes:

Potion, Very Rare

This potion is a yellow fluid that has cloudy black streaks throughout.

When you drink this potion, you can cast a dominate monster spell (save DC 15) before the end of your next turn.

If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.

Sapphire Buckler very_rare DDAL-DRW-19 Fall the Cold Night Show
Notes:

This crystalline blue shield is fashioned from a sapphire dragon's scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can't be used again until the next dawn.

Ascendant Dragon-Touched Focus (Gem) legendary DDAL-DRW-19 Fall the Cold Night Show
Notes:

Wondrous Item, Legendary (Requires Attunement by a Spellcaster)

This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. While carrying it, you gain the following benefits:

 You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

 Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.

 While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance. Once the item is used to cast a given spell, it can’t be used to cast that spell again until the next dawn.

 When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn.

Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power.

Kyrzin's Ooze legendary DDAL-DRW-20 The Death of Szass Tam Show
Notes:

Wondrous Item (Symbiont), Very Rare (Requires Attunement)

This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.

Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.

Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.

Acid Breath. As an action, you can exhale acid in a 30- foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.

Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm.

Blood Fury Tattoo common DDAL-DRW-20 The Death of Szass Tam Show
Notes:

Wondrous Item (Tattoo), Legendary (Requires Attunement)

When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:

 When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.

 When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.