Bayar

Season:
Masters
Race:
Human
Class:
Warlock 2 / Sorcerer X
Background:
Ex-Cultist
Lifestyle:
Modest
Current Level:
16
Total GP:
5180
Total Downtime:
120
Tag:
Faction:
Lord's Alliance
Faction Rank:
Stingblade (rank 3)
Magic Item Count:
9
Magic Item Limit:
6
Amulet of Health,
Tome of Leadership and Influence,
Staff of Power,
Tome of Clear Thought,
Half Plate +2,
Bracers of Flying Daggers,
Dagger +3,
Robe of Scintillating Colors,
Flametongue Scimitar

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2020-01-27 01:19 DDEX2-4 Mayhem in the Earthspur Mines 1 1 120 Belt of Dwarvenkind Show
2020-01-30 23:09 CCC-QCC2018-02 Heart and Soul 1 1 30 Figurine of Wondrous Power, Bronze Griffon Show

Secret Identity
You stole an item from a powerful mage while operating under a secret identity. Tall tales spread far and wide about this mysterious burglar. Should you ever admit it was you, no one will believe you. If, at the start of a session, there are two or more characters with this story award are present at the table, they exchange a wink, knowing glance, or subtle nod. This award may have additional repercussions in future QCC modules.

We Got the Beet
For returning the gem and its satchel to Constance Goodroot, she lets the characters know they need never be hungry while they are in the area. They are provided a free bushel of beets from the beet farm whenever they finish an adventure in Hillsfar (any HILL, DDEX03, or CCC adventure occurring in Hillsfar), along with numerous recipes for preparing several beet-themed dishes from the Goodroot family personal cookbook collection.

2020-02-09 03:35 DDEX2-15 Black Heart of Vengeance 1 1 120 Greatsword of Wounding , Elemental Gem Show
2020-02-13 03:42 DDHC-PotA Princes of the Apocalypse - Halls of the Hunting Axe 1 1 90 Dwarven Plate Show
2019-11-29 01:53 DDHC-LMOP Lost Mine of Phandelver 1 1 80 Show
2020-03-12 16:14 CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge 1 1 800 Manual of Bodily Health Show

Favor of Boddynock Glitterstone.
Having spent time in the company of accomplished bounty hunter
Boddynock Glitterstone, you have learned a thing or
two about the history and efforts of the four major
Elemental Evil cults that have been active in the
regions through which you adventure. Boddynock
reveals to you the location of a still functioning
secret elemental node (air or water, PCs choice) near
the Moonsea which you may travel to between
adventures (spending 10 downtime days and the
associated lifestyle costs). Travelling to a water
node will allow a character to recharge a weird tank
while traveling to an air node will allow them to
recharge a balloon pack, storm boomerang, and/or
wingwear (1 per day). In addition, you gain
advantage on Intelligence (History) checks relating
to any two of the following Elemental Evil cults: the
Black Earth, the Crushing Wave, the Eternal Flame,
and/or the Howling Hatred.

Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated
lifestyle cost) in Mulmaster touring the city and
learning the history of the region. You gain
advantage on any single ability check relating to
Mulmaster, the Brotherhood of the Cloaks, the cults
of Elemental Evil, or the Red Wizards of Thay or on
any single attack against an elemental or undead
creature. Once the advantage benefit has been used,
you may return to Mulmaster every time you gain a
level and perform this quest again by spending the
required downtime and lifestyle expenses.

2020-12-14 13:36 CCC-TRI-29 Tidefall 0 600 Dagger +3 Show

Dagger:
This white dagger has barnacles and silver shells on its handle, and sea-green lines of emerald sea foam curling along the edge of the blade up to a barbed point. While owned, the bearer becomes obsessed with material wealth above all else. Rumors hold that this may have been one of the tips of the original elemental weapon, Drown.

2020-08-30 20:47 DDEP00-01 The Red War 1 0 800 Figurine of Wondrous Power, Obsidian Steed, Ring of Telekinesis Show
  • Used the Devastation Orb of Earth
2020-02-09 22:43 DDAL05-5 A Dish Best Served Cold 1 0 60 Cloak of Displacement, Potion of Healing Show

Story Award: Frontier Friend.
If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-01-27 01:19 DDEX2-4 Mayhem in the Earthspur Mines 1 Show
2020-01-30 23:09 CCC-QCC2018-02 Heart and Soul 1 Show

Secret Identity
You stole an item from a powerful mage while operating under a secret identity. Tall tales spread far and wide about this mysterious burglar. Should you ever admit it was you, no one will believe you. If, at the start of a session, there are two or more characters with this story award are present at the table, they exchange a wink, knowing glance, or subtle nod. This award may have additional repercussions in future QCC modules.

We Got the Beet
For returning the gem and its satchel to Constance Goodroot, she lets the characters know they need never be hungry while they are in the area. They are provided a free bushel of beets from the beet farm whenever they finish an adventure in Hillsfar (any HILL, DDEX03, or CCC adventure occurring in Hillsfar), along with numerous recipes for preparing several beet-themed dishes from the Goodroot family personal cookbook collection.

2020-02-09 03:35 DDEX2-15 Black Heart of Vengeance 1 Show
2020-02-13 03:42 DDHC-PotA Princes of the Apocalypse - Halls of the Hunting Axe 1 Show
2019-11-29 01:53 DDHC-LMOP Lost Mine of Phandelver 1 Show
2020-03-12 16:14 CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge 1 Show

Favor of Boddynock Glitterstone.
Having spent time in the company of accomplished bounty hunter
Boddynock Glitterstone, you have learned a thing or
two about the history and efforts of the four major
Elemental Evil cults that have been active in the
regions through which you adventure. Boddynock
reveals to you the location of a still functioning
secret elemental node (air or water, PCs choice) near
the Moonsea which you may travel to between
adventures (spending 10 downtime days and the
associated lifestyle costs). Travelling to a water
node will allow a character to recharge a weird tank
while traveling to an air node will allow them to
recharge a balloon pack, storm boomerang, and/or
wingwear (1 per day). In addition, you gain
advantage on Intelligence (History) checks relating
to any two of the following Elemental Evil cults: the
Black Earth, the Crushing Wave, the Eternal Flame,
and/or the Howling Hatred.

Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated
lifestyle cost) in Mulmaster touring the city and
learning the history of the region. You gain
advantage on any single ability check relating to
Mulmaster, the Brotherhood of the Cloaks, the cults
of Elemental Evil, or the Red Wizards of Thay or on
any single attack against an elemental or undead
creature. Once the advantage benefit has been used,
you may return to Mulmaster every time you gain a
level and perform this quest again by spending the
required downtime and lifestyle expenses.

2020-12-14 13:36 CCC-TRI-29 Tidefall Show

Dagger:
This white dagger has barnacles and silver shells on its handle, and sea-green lines of emerald sea foam curling along the edge of the blade up to a barbed point. While owned, the bearer becomes obsessed with material wealth above all else. Rumors hold that this may have been one of the tips of the original elemental weapon, Drown.

2020-08-30 20:47 DDEP00-01 The Red War 1 Show
  • Used the Devastation Orb of Earth
2020-02-09 22:43 DDAL05-5 A Dish Best Served Cold 1 Show

Story Award: Frontier Friend.
If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-01-27 01:19 DDEX2-4 Mayhem in the Earthspur Mines 1 120 Belt of Dwarvenkind Show
2020-01-30 23:09 CCC-QCC2018-02 Heart and Soul 1 30 Figurine of Wondrous Power, Bronze Griffon Show

Secret Identity
You stole an item from a powerful mage while operating under a secret identity. Tall tales spread far and wide about this mysterious burglar. Should you ever admit it was you, no one will believe you. If, at the start of a session, there are two or more characters with this story award are present at the table, they exchange a wink, knowing glance, or subtle nod. This award may have additional repercussions in future QCC modules.

We Got the Beet
For returning the gem and its satchel to Constance Goodroot, she lets the characters know they need never be hungry while they are in the area. They are provided a free bushel of beets from the beet farm whenever they finish an adventure in Hillsfar (any HILL, DDEX03, or CCC adventure occurring in Hillsfar), along with numerous recipes for preparing several beet-themed dishes from the Goodroot family personal cookbook collection.

2020-02-09 03:35 DDEX2-15 Black Heart of Vengeance 1 120 Greatsword of Wounding , Elemental Gem Show
2020-02-13 03:42 DDHC-PotA Princes of the Apocalypse - Halls of the Hunting Axe 1 90 Dwarven Plate Show
2019-11-29 01:53 DDHC-LMOP Lost Mine of Phandelver 1 80 Show
2020-03-12 16:14 CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge 1 800 Manual of Bodily Health Show

Favor of Boddynock Glitterstone.
Having spent time in the company of accomplished bounty hunter
Boddynock Glitterstone, you have learned a thing or
two about the history and efforts of the four major
Elemental Evil cults that have been active in the
regions through which you adventure. Boddynock
reveals to you the location of a still functioning
secret elemental node (air or water, PCs choice) near
the Moonsea which you may travel to between
adventures (spending 10 downtime days and the
associated lifestyle costs). Travelling to a water
node will allow a character to recharge a weird tank
while traveling to an air node will allow them to
recharge a balloon pack, storm boomerang, and/or
wingwear (1 per day). In addition, you gain
advantage on Intelligence (History) checks relating
to any two of the following Elemental Evil cults: the
Black Earth, the Crushing Wave, the Eternal Flame,
and/or the Howling Hatred.

Learn the Culture (Mulmaster)
You may spend 5 downtime days (and the associated
lifestyle cost) in Mulmaster touring the city and
learning the history of the region. You gain
advantage on any single ability check relating to
Mulmaster, the Brotherhood of the Cloaks, the cults
of Elemental Evil, or the Red Wizards of Thay or on
any single attack against an elemental or undead
creature. Once the advantage benefit has been used,
you may return to Mulmaster every time you gain a
level and perform this quest again by spending the
required downtime and lifestyle expenses.

2020-12-14 13:36 CCC-TRI-29 Tidefall 600 Dagger +3 Show

Dagger:
This white dagger has barnacles and silver shells on its handle, and sea-green lines of emerald sea foam curling along the edge of the blade up to a barbed point. While owned, the bearer becomes obsessed with material wealth above all else. Rumors hold that this may have been one of the tips of the original elemental weapon, Drown.

2020-08-30 20:47 DDEP00-01 The Red War 1 800 Figurine of Wondrous Power, Obsidian Steed, Ring of Telekinesis Show
  • Used the Devastation Orb of Earth
2020-02-09 22:43 DDAL05-5 A Dish Best Served Cold 1 60 Cloak of Displacement, Potion of Healing Show

Story Award: Frontier Friend.
If the characters free Burleigh by convincing Scarn Mikel to let him go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.