Adventure Logsheet
Yuan-ti Pureblook Hexblade Warlock Faction Agent (Harpers) Stats for buy: Str: 8 Dex: 14 Con: 15 + 1 = 16 Int: 8 Wis: 10 Cha: 15 + 2 = 17 Proficencies: Intimidation Deception Perception Insight Languages: Common, Infernal, Deep Speech, Abyssal Personality Traits: I see omens in every event and action. The gods try to speak to us, we just need to listen. Nothing can shake my optimistic attitude. Ideals: Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) Bonds: I would die to recover an ancient relic of my faction that was lost long ago. Flaws: Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. Inventory: 1x Light Crossbow 20x Crossbow Bolts 1x Shortbow 2x Dagger 1x Component Pouch 1x Leather Armor 1x Scholar's Pack 1x Badge or emblem of your faction 1x A copy of a seminal faction text 1x Common Clothes 1x Pouch 1x book of lore 1x little bag of sand 1x small knife 1x Backpack 1x ink 1x ink pen 10x Parchment Starting gold: 15gp
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Sold: 1x Crossbow Light 12,5 gp 20x Crowwbow bolts 1gp 1x Shortbow 12,5gp Bought; 1x Whip 2gp 1x Shield 10gp
+207 gp Rewards: Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. Mithral Fullplate Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Slippers of Spider Climbing Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. Cap of Water Breathing Wondrous item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. Dust of Disappearence Wondrous item, uncommon Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. zusäzlicher Reward von der Golden Vault (1 Magic Item Rare): Ring of Spell Storing
*** TRADE ENTRY ***
Sell: Leather Armor + 5gp Buy: Chain Shirt -50gp
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traded with lucan https://www.adventurersleaguelog.com/users/40329/characters/94311/tradelogentries/new?q%5Bs%5D=date_played+desc