Show Log Entry

Adventure Title
FR‑DC‑BMK‑02-CRYPTS
Session
Date Played
2024-07-23 18:30:00 UTC
Levels Gained
1
GP +/-
625
Downtime +/-
10.0
Location Played
roll20
DM Name
Claudia N.
DM DCI Number
Notes
Blood Moon Curse Story Award The Blood Moon looms over you. Whenever you rest, you have unsettling visions of a powerful lycanthrope rampaging the land. Technical: On each short or long rest, roll a DC 10 Charisma save or the character’s max hit points are reduced by half their level (rounded down). The DC increases by 2 per rest. This effect is suppressed when a character rests on holy ground (see Hallow), which restores lost max hit points and resets the DC to 10. This is effect only takes place in the Blood Moon Keep series. Loot: 1x Potion of Greater Healing 1x Bracers of Defense 1x Mind Crystal (Empowered)

Magic Items

Name Rarity Location Table Result Counts?
Mind Crystal (Empowered) Uncommon true
Mind Crystal (Empowered) These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect. When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp. Empowered (Uncommon). When you roll damage for the spell, you can reroll up to three damage dice. You must use the new rolls.
Bracers of Defense (R/A) Rare true
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Wicked. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. Laughing’s cruelty echoes in the cold iron of this chain. It coils around one’s forearms and provides magical protection, but the chain’s touch taints the wearer’s thoughts with selfishness and malevolence.