Show Log Entry

Adventure Title
CCC-BFG 01-03 Dark Moon Return
Session
Date Played
2022-09-08 19:00:00 UTC
Levels Gained
GP +/-
944.8
Downtime +/-
10.0
Location Played
Roll20
DM Name
Klaus K.
DM DCI Number
4320812635
Notes
Raya (Arikatzi020), Rick (Dixer), Murmel (Raimundo_O), Neros (DesertRanger) ----------------------- Story Reward: Defender of the Moon You aided the Temple of Selûne in Thentia by defeating agents of Shar that threatened the entire Moonsea. The priests of the temple remember your aide and honor your efforts. The temple will always be a safe shelter for you. ----------------------- * Miri fängt an langsam verrückt zu werden. (Cassius wurde auch komisch.) Lief schreiend Nachts aus dem Tempel. Hatte böse Träume. In ihrem Büro sind aberall Notizen und Hinweise. (Die auf den alten Schrein deuten.) Miri Nachricht: I must stop them at the shrine. * Cassius und Kultisten greifen Kapelle an und stehlen Splitter. * Priester müssen gerettet werden: Dodge, Disengange, Hide, Dash, Help & Move * Orc Gruppe probiert Karawanenwagen mit Hunden als Gespann zu überfallen. Wir greifen ein und Wagen entkommt. * Melrond wieder gefunden. Hat Cassius gesehen in Begleitung von Dämonen, Schatten und schattenhaften Gestalten. Sein Sohn wurde gefangengenommen und eine Frau in weiß. * Er hat Verstärkung zusammengetrommelt. (Drow, Duergard, Oni Clan Führer, Giant) * Eine Horde Deep Gnomes wurde gefangen genommen (ca. 90 Stück) und sollen den Tempel aufbauen. Wir schaffen es die Deep Gnomes zu retten indem wir die Kette zerstören. Haben aber immer noch das Gefühl beobachtet zu werden. * Eine Frau die eine andere Frau gefangen genommen hat. Und die Schwester der einen Frau bringt einen jungen Mann (Darius). * Statuen die ihre Domains repräsentieren: Darkness Loss Forgetfulness Night * 2 Drow foltern Miri und Darius. Miri ist tot. Darius konnten wir retten. Beide bringen wir zu den Deep Gnomes. --------------------------- Potion of Heroism & Greater Healing Potion benutzt ------------------- Loot: 944.8gp Potion of Growth Potion, Uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. This item can be found on Magic Item Table B in the DMG. Stab der Selûne Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Magic Items

Name Rarity Location Table Result Counts?
Javelin of Lightning Uncommon true
Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.