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Date Played
2022-09-01 23:09:00 UTC
2022-09-01 23:09:00 UTC
Downtime
-5.0
-5.0
Notes
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Getauscht mit Lyra gegen den Dread Helm
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Getauscht mit Lyra gegen den Dread Helm
Traded Magic Item
Wand of Pyrotechnics
Common
Wand of Pyrotechnics
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and
create a harmless burst of multicolored light at a point you can see up to 60 feet away.
The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away.
The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20.
On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
Received Magic Item
Dread Helm
Common
Wondrous item, common
This fearsome steel helm makes your eyes glow red while you wear it.
Minor Property: Wicked
When the bearer is presented with an opportunity to act in a
selfish or malevolent way, the item heightens the bearer's urge to do so.