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Adventure Title
DDAL 10-01 The Frozen North
Session
Date Played
2022-07-11 22:50:00 UTC
Levels Gained
1
GP +/-
71.41
Downtime +/-
10.0
Location Played
Roll20
DM Name
Klaus K.
DM DCI Number
4320812635
Notes
1x Potion of Healing 1x Potion of Growth (Gab Story Reward: 3 NPCs haben überlebt -> später dead You rescued (and lost) the following sidekicks: • The Expert: Alive:  Dead:  • The Spellcaster: Alive:  Dead:  • The Warrior: Alive:  Dead:  The characters earn this story award if they rescue any of the survivors. Annotate which of the three survivors they rescued. Each sidekick is then controlled by one character. If the sidekick has the Magical Role or Martial Role trait, the controlling character (with the consideration of the other players) chooses which one to use. This choice can’t be changed.) Illuminator's Tattoo Goggles of Night

Magic Items

Name Rarity Location Table Result Counts?
Illuminator's Tattoo Common The Frozen North true
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. **Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Magical Scribing.** While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.
Goggles of Night Uncommon The Frozen North true
These goggles consist of thin sheets of translucent black crystal set into brass and leather framers. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.