Granny Ivy

Season:
Race:
Half-Elf
Class:
Cleric 4
Background:
Anthropologist (Halfling)
Lifestyle:
Comfortable
Current Level:
4
Total GP:
160
Total Downtime:
20
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
6
Magic Item Limit:
1
Mask of Beast,
Spell Scroll of Revivify,
Arver's Ring (Ring of Mind Shielding),
Spell Scroll of Summon Undead 3rd level,
Starflow Armor (Adamantine Plate Armor),
Dust of Disappearance “Meteor Dust”

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-06-13 23:52 Character Creation 0 0 10 Show

Race: Half-Elf
Class: Cleric
Background: Anthropologist (Halfling)
Saving Throws: Wis, Cha
Skill Profs: Animal Handling, Insight, Medicine, Nature, Persuation, Religion, Survival

**Ability Scores: **
Str: 14 (+1 drin)
Dex: 8
Con: 13
Int: 12
Wis: 16 (+2)
Cha: 14 (+1 drin)

Features:
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Darkvision:
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ritual Casting:
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Feature: Adept Linguist
You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level.

Feature: Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture you've adopted.

Channel Divinity
Channel Divinity: Turn Undead
Channel Divinity: Charm Animals and Plants

Feat:
Magic Initiate: Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.

In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

(Cantrips: Fire Bolt, Prestidigitation 1 Lvl Spell: Shield)

Proficiencies:
Languages: Common, Elvish, Halfling, Dwarvish, Draconic

Armor: Light, Medium & Heavy Armor, shields
Weapons: Simple weapons

Starting Gear:
Chain Mail Armor
a Shield with a Holy Symbol
a Quarterstaff
a Dagger

An explorer's pack:
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

2024-06-14 00:11 DDAL-DRW-INT-04 Tales of Fang and Claw 1 2 100 0 Mask of Beast, Spell Scroll of Revivify Show

Party

(1) PetKola| Sinan -"Pal" Stollenfrei- Deep Gnome - Ranger 1 -Nein
(1) Nel |Sonja - Violett - Shadar Kai - Cleric 1 - Nein
(1) Madlech|Pascal - Zeones - Minotaurus - Monk 1 -Nein
(1) Brennjie - Chaakti - Yuan-Ti-Pureblood - Rogue 1 -Nein
Loot
Gold gained:

100gp
Gold spent:

Items gained:

Spellscroll of Revivify
Mask of Beast (uncommon)

Plot

Wir batteln mit Untoten und entgehen knapp dem Tod und es gibt so viele Bücher überall

Characterchange: Level 1 -> Level 2

  • Downtime Spending für 1 Lvl: Level2 -> Level 3
  • 10 Downtime
2025-01-17 20:30 FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) 2 1 50 10 Arver's Ring (Ring of Mind Shielding), Spell Scroll of Summon Undead 3rd level Show

Party

(4) Jannis D. - Bibs - Human - Archfey Warlock 4 - nein
(4) Sparetime Gamer - Clouded Peak - Shadar Kai - Shadow Monk 3 / Rogue 1 - none
(3) Madlech - Ivasaar Sarxina - Elf - Oath of Ancients Paladin 3 - none
(3) Nel - Granny Ivy - Half Elf - Nature Cleric 3 - none
(4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - none

Loot
Gold gained:

50gp
Gold spent:

Items gained:

Spellscroll of Summon Undead 3rd level
Arver's Ring (Ring of Mind Shielding), uncommon (requires attunement)

Plot

Angeheuert von der kleinen Vereinigung veteraner Adventurers, der Mistbourne, untersuchen wir das Rätsel um das spukende Haus von nem alten Zwerg.

Characterchange: Level 3 -> Level 4

STORY AWARD: MIST SWORN
Earned by any characters who completed the mission.

A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne.

Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance.

2025-02-04 23:15 FR-DC-MELB-00-03 The Freezing of Starflow Fall 3 0 10 Starflow Armor (Adamantine Plate Armor), Dust of Disappearance “Meteor Dust” Show

Party
(4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - Mistbourne
(4) Raimundo_O - Yrvin of the Yellow Angels - Human - Life Domain Cleric 4 - Order of the Gauntlet
(4) Nel - Granny Ivy - Half Elf - Nature Cleric 4 - Mistbourne
(3) Boerns2010 - Borim Earthsunder- Dwarf - Paladin (Oath of Ancestors) - none
(4) Madlech - Ivasaar Sarxina - Elf - Oath of Ancients Paladin 4 - Mistbourne (wegen Oma)
Loot
Gold gained:
50gp
Gold spent:
50gp
Plot:
Im Auftrag der Mistbourne reisen wir nach Cormyr um dort die schwierig zu erlangende Abenteuer Lizenz zu erhalten und einen Stützpunkt aufzubauen. Der erste Auftrag besteht darin in einem kleinen Dorf dem fernbleiben des Wassers nachzugehen.


STORY AWARD: Writ of Adventure
Earned by any characters who completed the mission.

Members of the party now carry a Writ of Adventure, and are permitted by Queen Raedra Obarskyr to undertake
quests in Cormyr. Such documentation may speed the holder's way through Cormyrian bureaucracy in future adventures within the kingdom's borders.

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-06-13 23:52 Character Creation 0 Show

Race: Half-Elf
Class: Cleric
Background: Anthropologist (Halfling)
Saving Throws: Wis, Cha
Skill Profs: Animal Handling, Insight, Medicine, Nature, Persuation, Religion, Survival

**Ability Scores: **
Str: 14 (+1 drin)
Dex: 8
Con: 13
Int: 12
Wis: 16 (+2)
Cha: 14 (+1 drin)

Features:
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Darkvision:
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ritual Casting:
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Feature: Adept Linguist
You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level.

Feature: Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture you've adopted.

Channel Divinity
Channel Divinity: Turn Undead
Channel Divinity: Charm Animals and Plants

Feat:
Magic Initiate: Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.

In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

(Cantrips: Fire Bolt, Prestidigitation 1 Lvl Spell: Shield)

Proficiencies:
Languages: Common, Elvish, Halfling, Dwarvish, Draconic

Armor: Light, Medium & Heavy Armor, shields
Weapons: Simple weapons

Starting Gear:
Chain Mail Armor
a Shield with a Holy Symbol
a Quarterstaff
a Dagger

An explorer's pack:
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

2024-06-14 00:11 DDAL-DRW-INT-04 Tales of Fang and Claw 1 0 Show

Party

(1) PetKola| Sinan -"Pal" Stollenfrei- Deep Gnome - Ranger 1 -Nein
(1) Nel |Sonja - Violett - Shadar Kai - Cleric 1 - Nein
(1) Madlech|Pascal - Zeones - Minotaurus - Monk 1 -Nein
(1) Brennjie - Chaakti - Yuan-Ti-Pureblood - Rogue 1 -Nein
Loot
Gold gained:

100gp
Gold spent:

Items gained:

Spellscroll of Revivify
Mask of Beast (uncommon)

Plot

Wir batteln mit Untoten und entgehen knapp dem Tod und es gibt so viele Bücher überall

Characterchange: Level 1 -> Level 2

  • Downtime Spending für 1 Lvl: Level2 -> Level 3
  • 10 Downtime
2025-01-17 20:30 FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) 2 10 Show

Party

(4) Jannis D. - Bibs - Human - Archfey Warlock 4 - nein
(4) Sparetime Gamer - Clouded Peak - Shadar Kai - Shadow Monk 3 / Rogue 1 - none
(3) Madlech - Ivasaar Sarxina - Elf - Oath of Ancients Paladin 3 - none
(3) Nel - Granny Ivy - Half Elf - Nature Cleric 3 - none
(4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - none

Loot
Gold gained:

50gp
Gold spent:

Items gained:

Spellscroll of Summon Undead 3rd level
Arver's Ring (Ring of Mind Shielding), uncommon (requires attunement)

Plot

Angeheuert von der kleinen Vereinigung veteraner Adventurers, der Mistbourne, untersuchen wir das Rätsel um das spukende Haus von nem alten Zwerg.

Characterchange: Level 3 -> Level 4

STORY AWARD: MIST SWORN
Earned by any characters who completed the mission.

A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne.

Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance.

2025-02-04 23:15 FR-DC-MELB-00-03 The Freezing of Starflow Fall 3 10 Show

Party
(4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - Mistbourne
(4) Raimundo_O - Yrvin of the Yellow Angels - Human - Life Domain Cleric 4 - Order of the Gauntlet
(4) Nel - Granny Ivy - Half Elf - Nature Cleric 4 - Mistbourne
(3) Boerns2010 - Borim Earthsunder- Dwarf - Paladin (Oath of Ancestors) - none
(4) Madlech - Ivasaar Sarxina - Elf - Oath of Ancients Paladin 4 - Mistbourne (wegen Oma)
Loot
Gold gained:
50gp
Gold spent:
50gp
Plot:
Im Auftrag der Mistbourne reisen wir nach Cormyr um dort die schwierig zu erlangende Abenteuer Lizenz zu erhalten und einen Stützpunkt aufzubauen. Der erste Auftrag besteht darin in einem kleinen Dorf dem fernbleiben des Wassers nachzugehen.


STORY AWARD: Writ of Adventure
Earned by any characters who completed the mission.

Members of the party now carry a Writ of Adventure, and are permitted by Queen Raedra Obarskyr to undertake
quests in Cormyr. Such documentation may speed the holder's way through Cormyrian bureaucracy in future adventures within the kingdom's borders.

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-06-13 23:52 Character Creation 0 10 Show

Race: Half-Elf
Class: Cleric
Background: Anthropologist (Halfling)
Saving Throws: Wis, Cha
Skill Profs: Animal Handling, Insight, Medicine, Nature, Persuation, Religion, Survival

**Ability Scores: **
Str: 14 (+1 drin)
Dex: 8
Con: 13
Int: 12
Wis: 16 (+2)
Cha: 14 (+1 drin)

Features:
Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Darkvision:
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Ritual Casting:
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Feature: Adept Linguist
You can communicate with humanoids who don't speak any language you know. You must observe the humanoids interacting with one another for at least 1 day, after which you learn a handful of important words, expressions, and gestures – enough to communicate on a rudimentary level.

Feature: Cultural Chameleon
Before becoming an adventurer, you spent much of your adult life away from your homeland, living among people different from your kin. You came to understand these foreign cultures and the ways of their people, who eventually treated you as one of their own. One culture had more of an influence on you than any other, shaping your beliefs and customs. Choose a race whose culture you've adopted.

Channel Divinity
Channel Divinity: Turn Undead
Channel Divinity: Charm Animals and Plants

Feat:
Magic Initiate: Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list.

In addition, choose one 1st-level spell from that same list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.

Your spellcasting ability for these spells depends on the class you chose: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard.

(Cantrips: Fire Bolt, Prestidigitation 1 Lvl Spell: Shield)

Proficiencies:
Languages: Common, Elvish, Halfling, Dwarvish, Draconic

Armor: Light, Medium & Heavy Armor, shields
Weapons: Simple weapons

Starting Gear:
Chain Mail Armor
a Shield with a Holy Symbol
a Quarterstaff
a Dagger

An explorer's pack:
a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Background Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a belt pouch containing 15 gp

2024-06-14 00:11 DDAL-DRW-INT-04 Tales of Fang and Claw 1 100 0 Mask of Beast, Spell Scroll of Revivify Show

Party

(1) PetKola| Sinan -"Pal" Stollenfrei- Deep Gnome - Ranger 1 -Nein
(1) Nel |Sonja - Violett - Shadar Kai - Cleric 1 - Nein
(1) Madlech|Pascal - Zeones - Minotaurus - Monk 1 -Nein
(1) Brennjie - Chaakti - Yuan-Ti-Pureblood - Rogue 1 -Nein
Loot
Gold gained:

100gp
Gold spent:

Items gained:

Spellscroll of Revivify
Mask of Beast (uncommon)

Plot

Wir batteln mit Untoten und entgehen knapp dem Tod und es gibt so viele Bücher überall

Characterchange: Level 1 -> Level 2

  • Downtime Spending für 1 Lvl: Level2 -> Level 3
  • 10 Downtime
2025-01-17 20:30 FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) 2 50 10 Arver's Ring (Ring of Mind Shielding), Spell Scroll of Summon Undead 3rd level Show

Party

(4) Jannis D. - Bibs - Human - Archfey Warlock 4 - nein
(4) Sparetime Gamer - Clouded Peak - Shadar Kai - Shadow Monk 3 / Rogue 1 - none
(3) Madlech - Ivasaar Sarxina - Elf - Oath of Ancients Paladin 3 - none
(3) Nel - Granny Ivy - Half Elf - Nature Cleric 3 - none
(4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - none

Loot
Gold gained:

50gp
Gold spent:

Items gained:

Spellscroll of Summon Undead 3rd level
Arver's Ring (Ring of Mind Shielding), uncommon (requires attunement)

Plot

Angeheuert von der kleinen Vereinigung veteraner Adventurers, der Mistbourne, untersuchen wir das Rätsel um das spukende Haus von nem alten Zwerg.

Characterchange: Level 3 -> Level 4

STORY AWARD: MIST SWORN
Earned by any characters who completed the mission.

A member of the Mistbourne has invited you to join their ranks. Should you accept their offer you gain a small pin, signet ring or pendant (your choice) that bears the symbol of the Mistbourne.

Once per day you may touch your membership token and cause yourself to be enveloped in a thin cloud of mist that extends 5ft around you in all directions. Visibility is not affected by this mist, however it does make for a very dramatic entrance.

2025-02-04 23:15 FR-DC-MELB-00-03 The Freezing of Starflow Fall 3 0 10 Starflow Armor (Adamantine Plate Armor), Dust of Disappearance “Meteor Dust” Show

Party
(4) Arikatzi020 - Shadre "The unwanted Hunter" - Halforc - Champion Fighter lvl 4 - Mistbourne
(4) Raimundo_O - Yrvin of the Yellow Angels - Human - Life Domain Cleric 4 - Order of the Gauntlet
(4) Nel - Granny Ivy - Half Elf - Nature Cleric 4 - Mistbourne
(3) Boerns2010 - Borim Earthsunder- Dwarf - Paladin (Oath of Ancestors) - none
(4) Madlech - Ivasaar Sarxina - Elf - Oath of Ancients Paladin 4 - Mistbourne (wegen Oma)
Loot
Gold gained:
50gp
Gold spent:
50gp
Plot:
Im Auftrag der Mistbourne reisen wir nach Cormyr um dort die schwierig zu erlangende Abenteuer Lizenz zu erhalten und einen Stützpunkt aufzubauen. Der erste Auftrag besteht darin in einem kleinen Dorf dem fernbleiben des Wassers nachzugehen.


STORY AWARD: Writ of Adventure
Earned by any characters who completed the mission.

Members of the party now carry a Writ of Adventure, and are permitted by Queen Raedra Obarskyr to undertake
quests in Cormyr. Such documentation may speed the holder's way through Cormyrian bureaucracy in future adventures within the kingdom's borders.