Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Arver's Ring (Ring of Mind Shielding) uncommon FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) Show
Notes:

Arver's Ring (Ring of Mind Shielding)
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.

Special: Arver died while wearing this ring and has not yet departed from it to join the afterlife. Instead he has remained to try and exert his influence. The ring has the Wicked minor property. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Dust of Disappearance “Meteor Dust” uncommon FR-DC-MELB-00-03 The Freezing of Starflow Fall Show
Notes:

Dust of Disappearance
Wondrous item, uncommon
This powder resembles fine sand. There is enough of it for one use. When you take a Utilize action to throw the dust into the air, you and each creature and object within a 10-foot Emanation originating from you have the Invisible condition for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. Immediately after an affected creature makes an attack roll, deals damage, or casts a spell, the Invisible condition ends for that creature.

Mask of Beast uncommon DDAL-DRW-INT-04 Tales of Fang and Claw DDAL-DRW-INT-04 Tales of Fang and Claw Show
Notes:

This wooden mask is shaped in the likeness of the beast's visage. It has 3 charges and regains all expended charges at dawn. While wearing the mask, you can expend 1 charge to cast animal friendship from it.

This particular mask is fashioned in the shape of a gray wolf's head and its wearer's eyes gleam with a soft yellow light.

Spell Scroll of Revivify common DDAL-DRW-INT-04 Tales of Fang and Claw DDAL-DRW-INT-04 Tales of Fang and Claw Show
Spell Scroll of Summon Undead 3rd level uncommon FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) FR-DC-MELB-00-01 Dead In Daggerford (T1, ca. 2h) Show
Notes:

Summon Undead
PHB'24
p328
Level 3 Necromancy
Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded skull worth 300+ GP)
Duration: Concentration, up to 1 hour

You call forth an Undead spirit. It manifests in an unoccupied space that you can see within range and uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal. The spirit resembles an Undead creature with the chosen form, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
Classes: Warlock, Wizard
Subclasses: Arcane Trickster Rogue, Arcane Trickster Rogue, Lore Bard, Eldritch Knight Fighter, Eldritch Knight Fighter

Starflow Armor (Adamantine Plate Armor) uncommon FR-DC-MELB-00-03 The Freezing of Starflow Fall FR-DC-MELB-00-03 The Freezing of Starflow Fall Show
Notes:

Starflow Armor (Adamantine Plate Armor)
AC 18
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Forged by greatwyrm dragon fire and mastersmith craftsmanship. The armor glitters with starry patterns and an ambient glow of fiery red. The armor flares in warning against fel enemies.

Beacon. Fiends and ethereal creatures are sensed by the wearer of this armor. This item glows faintly when such creatures are within 120 feet of it.