Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Daern's Instant Fortress
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
As a Magic action, you can place this 1-inch adamantine statuette on the ground and, using a command word, cause it to grow rapidly into a square adamantine tower. Repeating the command word causes the tower to revert to statuette form, which works only if the tower is empty. Each creature in the area where the tower appears is pushed to an unoccupied space outside but next to the tower. Objects in the area that aren’t being worn or carried are also pushed clear of the tower.
The tower is 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a ladder, staircase, or ramp (your choice) connecting them. This ladder, staircase, or ramp ends at a trapdoor leading to the roof. When created, the tower has a single door at ground level on the side facing you. The door opens only at your command, which you can issue as a Bonus Action. It is immune to the Knock spell and similar magic.
Magic prevents the tower from being tipped over. The roof, the door, and the walls each have AC 20; HP 100; Immunity to Bludgeoning, Piercing, and Slashing damage except that which is dealt by siege equipment; and Resistance to all other damage. Shrinking the tower back down to statuette form doesn’t repair damage to the tower. Only a Wish spell can repair the tower (this use of the spell counts as replicating a spell of level 8 or lower). Each casting of Wish causes the tower to regain all its Hit Points.
Cape of the Mountebank
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast Dimension Door as a Magic action. This property can’t be used again until the next dawn.
When you teleport with that spell, you leave behind a cloud of smoke. The space you left is Lightly Obscured by that smoke until the end of your next turn.
Belt of Dwarvenkind
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, you gain the following benefits:
Dwarvish. You know Dwarvish.
Friend of Dwarvenkind. You have Advantage on Charisma (Persuasion) checks made to interact with dwarves and duergar.
Toughness. Your Constitution increases by 2, to a maximum of 20.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you can grow one, or a thicker beard if you already have one.
If you aren’t a dwarf or duergar, you gain the following additional benefits while wearing the belt:
Darkvision. You have Darkvision with a range of 60 feet.
Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Vicious Trident
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Weapon (Trident), Rare
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.
Ring of Resistance (Lightning)
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
Ring of X Ray Vision
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, Rare (Requires Attunement)
While wearing this ring, you can take a Magic action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances or a thin sheet of lead block the vision.
Whenever you use the ring again before taking a Long Rest, you must succeed on a DC 15 Constitution saving throw or gain 1 Exhaustion level.
Ring of Resistance (Acid)
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
Staff of Withering
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Staff, Rare (Requires Attunement)
This staff has 3 charges and regains 1d3 expended charges daily at dawn.
The staff can be wielded as a magic Quarterstaff. On a hit, it deals damage as a normal Quarterstaff, and you can expend 1 charge to deal an extra 2d10 Necrotic damage to the target and force it to make a DC 15 Constitution saving throw. On a failed save, the target has Disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.
+2 Longbow
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Brazier of Commanding Fire Elementals
rare
Brimstone Hold
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Wondrous item, rare
While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn.
The brazier weighs 5 pounds.
Belt of Dwarvenkind
rare
Brimstone Hold
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish.
Cli Lyre
rare
Wysteria Vale
DDHC-CM-12 The Curious Tale of Wisteria Vale
Show
Notes:
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
Dwarven Half Plate
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Armor (Half Plate Armor), Very Rare
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Dwarven Plate Armor
very_rare
Golden vault reward
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Armor (Plate Armor), Very Rare
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Wand of Polymorph
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wand, Very Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Animated Shield
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Armor (Shield), Very Rare (Requires Attunement)
While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
Shadowfell Ornithopter (Carpet of Flying)
very_rare
shadowfell
FR-DC-ADD At Death's Door
Show
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.
This magical device can transport people through the air powered by the despair and sorrow of tormented souls from the shadowfell. The magic radar of the ornithopter emits a loud ping when it detects undead creatures in a radius of 120 feet and displays them on a weird green crystal disk as dots.
Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
Ring of Telekinesis
very_rare
Brimstone Hold
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Tasha's Creeping Keelboat
very_rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Candle of Invocation
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
Name | Rarity ▲ | Location | Table | Result | Source | |
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Daern's Instant Fortress | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
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Cape of the Mountebank | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare |
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Belt of Dwarvenkind | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
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Vicious Trident | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Weapon (Trident), Rare |
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Ring of Resistance (Lightning) | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, rare (requires attunement) |
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Ring of X Ray Vision | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, Rare (Requires Attunement) |
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Ring of Resistance (Acid) | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, rare (requires attunement) |
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Staff of Withering | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Staff, Rare (Requires Attunement) |
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+2 Longbow | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Brazier of Commanding Fire Elementals | rare | Brimstone Hold | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
Wondrous item, rare |
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Belt of Dwarvenkind | rare | Brimstone Hold | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish. |
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Cli Lyre | rare | Wysteria Vale | DDHC-CM-12 The Curious Tale of Wisteria Vale | Show | ||
Notes:
Wondrous item, rare (requires attunement by a bard) |
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Dwarven Half Plate | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Armor (Half Plate Armor), Very Rare |
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Dwarven Plate Armor | very_rare | Golden vault reward | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
Armor (Plate Armor), Very Rare While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet. |
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Wand of Polymorph | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wand, Very Rare (Requires Attunement by a Spellcaster) |
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Animated Shield | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Armor (Shield), Very Rare (Requires Attunement) |
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Shadowfell Ornithopter (Carpet of Flying) | very_rare | shadowfell | FR-DC-ADD At Death's Door | Show | ||
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft |
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Ring of Telekinesis | very_rare | Brimstone Hold | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
Ring, very rare (requires attunement) |
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Tasha's Creeping Keelboat | very_rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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Candle of Invocation | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) |