Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Eyes of Minute Seeing
uncommon
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
Lantern of Revealing
uncommon
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Sending Stones
uncommon
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, uncommon
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.
Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Torag’s Hammer (warhammer+1)
uncommon
CCC-TAROT- 01-04 Tangled in Woods
Show
Notes:
Torag’s Hammer
Weapon (warhammer), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory.
Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean…
This item can be found in the Dungeon Master’s Guide.
Uncommon Item of choice (DMG only)
uncommon
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Ring of Resistance (Lightning)
rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Ring, rare (requires attunement)
You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly.
Necklace of Fireballs
rare
Guild house of Agile Hand Thiefs Guild
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare
This necklace has 1d6 + 3=7 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Cloak of Displacement
rare
Golden Vault Reward
Keys from the Golden Vault - Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Flame Tongue Longsword
rare
Ghalasine
Trade Log
Show
Notes:
Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Blessing of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
+1 Chain Mail
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (heavy), rare
You have a +1 bonus to AC while wearing this armor.
Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Stealth. The wearer has disadvantage on Dexterity (Stealth) checks.
AC: 17
Stealth: Disadvantage
Weight: 55
Minimum Strength: 13
Ring of Protection
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Spell Storing
rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Bracers of Defense
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Giant Slayer
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Weapon (shortsword), rare
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.
The sword’s name (“Longtooth”) is engraved into the blade in Gnomish.
Folding Boat
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Periapt of Proof against Poison
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Demon Skin
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Iggwilv's Horn
rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Raven Queens Necklace of Prayer Beads (6 Beads)
rare
Gasthaus zur ewigen Ruhe
FR-DC-CTT Creepy Tavern Tales
Show
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.
Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
1 Windwalk
2 Greater Restoration
2 Bless
1 Planar Ally
Minor Property: Harmonios. This Item only needs 1 Minute to attune to it.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Eyes of Minute Seeing | uncommon | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, uncommon |
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Lantern of Revealing | uncommon | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, uncommon |
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Sending Stones | uncommon | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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Torag’s Hammer (warhammer+1) | uncommon | CCC-TAROT- 01-04 Tangled in Woods | Show | |||
Notes:
Torag’s Hammer Weapon (warhammer), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Torag “crafted” this magical warhammer from the thighbone of the biggest, meanest troll to assail Goldenfields in recent memory. Those who wield it swear the weapon feeds on gore, growing slightly larger after every bloody encounter. Measurements don’t support this belief. However, Torag’s Hammer is always uncannily clean… This item can be found in the Dungeon Master’s Guide. |
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Uncommon Item of choice (DMG only) | uncommon | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
Ring of Resistance (Lightning) | rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
Notes:
Ring, rare (requires attunement) |
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Necklace of Fireballs | rare | Guild house of Agile Hand Thiefs Guild | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare |
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Cloak of Displacement | rare | Golden Vault Reward | Keys from the Golden Vault - Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare (requires attunement) While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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Flame Tongue Longsword | rare | Ghalasine | Trade Log | Show | ||
Notes:
Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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Blessing of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
+1 Chain Mail | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Armor (heavy), rare You have a +1 bonus to AC while wearing this armor. Chain Mail. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. Stealth. The wearer has disadvantage on Dexterity (Stealth) checks. AC: 17 |
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Ring of Protection | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Ring, rare (requires attunement) |
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Ring of Spell Storing | rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
Notes:
Ring, rare (requires attunement) |
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Bracers of Defense | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare (requires attunement) |
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Giant Slayer | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Weapon (shortsword), rare |
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Folding Boat | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare |
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Periapt of Proof against Poison | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous item, rare |
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Demon Skin | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement) |
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Iggwilv's Horn | rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous Item, Rare (Requires Attunement) |
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Raven Queens Necklace of Prayer Beads (6 Beads) | rare | Gasthaus zur ewigen Ruhe | FR-DC-CTT Creepy Tavern Tales | Show | ||
Notes:
This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. |