Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Prosthetic Limb
common
Festung im Sumpf
WBW-DC-FWF The Night Of The Meteor
Show
Notes:
Wondrous item, Common
This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an Action, and it can't be removed against your will. It detaches if you die.
Ruby of the War Mage
common
Sigil
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
This item is found in Xanathar’s Guide to Everything.
The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The blood-red rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.
+1 Padded Armor (a fine velvet vest)
common
Feywild
WBW-DC-FWF The White Rabbit That Follows You
Show
Notes:
+1 Padded Armor (a fine velvet vest)
Light armor
AC 12 + Dex
8 lb.
Padded armor consists of quilted layers of cloth and batting.
The wearer has disadvantage on Dexterity (Stealth) checks.
Minor Property: Strange Material
The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Moon-Touched Sword
common
Xorvintroth
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (Greatsword), Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Cloak of Many Fashions
common
Feywild
WBW-DC-FWF The White Rabbit That Follows You
Show
Notes:
Cloak of Many Fashions
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Minor Property: Language
The bearer can speak and understand Celestial while the item is on the bearer's person.
Wand of Pyrotechnics
common
Purpledust desert
Trade Log
Show
Notes:
Wand, Common 1 lb. This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. Regaining Charges: The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Minor Property: Compass You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Lore: The desert is monotonous; the landscape barely changes and makes it hard to orient oneself. To counter that, there are lots of even small magic items in this region which help you knowing where you are, or where you are going.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Prosthetic Limb | common | Festung im Sumpf | WBW-DC-FWF The Night Of The Meteor | Show | ||
|
Notes:
Wondrous item, Common This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an Action, and it can't be removed against your will. It detaches if you die. |
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| Ruby of the War Mage | common | Sigil | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | ||
|
Notes:
Wondrous item, common (requires attunement by a spellcaster) |
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| +1 Padded Armor (a fine velvet vest) | common | Feywild | WBW-DC-FWF The White Rabbit That Follows You | Show | ||
|
Notes:
+1 Padded Armor (a fine velvet vest) Light armor AC 12 + Dex 8 lb. Padded armor consists of quilted layers of cloth and batting. The wearer has disadvantage on Dexterity (Stealth) checks. Minor Property: Strange Material The item was created from a material that is bizarre given its purpose. Its durability is unaffected. |
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| Moon-Touched Sword | common | Xorvintroth | DDAL-DRW-17 Expedition to the Supreme Forge | Show | ||
|
Notes:
Weapon (Greatsword), Common |
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| Cloak of Many Fashions | common | Feywild | WBW-DC-FWF The White Rabbit That Follows You | Show | ||
|
Notes:
Cloak of Many Fashions Wondrous item, common While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. Minor Property: Language The bearer can speak and understand Celestial while the item is on the bearer's person. |
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| Wand of Pyrotechnics | common | Purpledust desert | Trade Log | Show | ||
|
Notes:
Wand, Common 1 lb. This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. Regaining Charges: The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. Minor Property: Compass You can take a Magic action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north. Lore: The desert is monotonous; the landscape barely changes and makes it hard to orient oneself. To counter that, there are lots of even small magic items in this region which help you knowing where you are, or where you are going. |
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